/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 29 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in createMockOutputImage() 61 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in runSharedMemoryTest() 579 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 580 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 649 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 650 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 735 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 825 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 883 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 892 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() [all …]
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D | ParallelShaderCompileTest.cpp | 355 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify() 362 glBindImageTexture(1, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 176 gl.bindImageTexture(1, uint_tex_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in checkResults() 619 …l.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate() 622 …bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate() 625 …bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate() 680 …l.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate() 683 …bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate() 686 …bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1554 gl.bindImageTexture(1, m_rt_std_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects() 1556 gl.bindImageTexture(2, m_rt_shw_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects() 1558 gl.bindImageTexture(3, m_rt_img_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_image.c | 63 case GL_WRITE_ONLY: in st_convert_image() 80 case GL_WRITE_ONLY: in st_convert_image()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cMapBufferAlignmentTests.cpp | 288 map_buffer_access = GL_WRITE_ONLY; in iterate() 298 if (GL_WRITE_ONLY != map_buffer_access) in iterate()
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D | gl4cShaderImageLoadStoreTests.cpp | 1157 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run() 1158 if (!CheckBinding(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run() 1427 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 1806 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write() 2051 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read() 2297 glBindImageTexture(1, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read() 2473 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 2474 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 2475 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write() 2476 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run() 949 if (!CheckBinding(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run() 1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS() 1709 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read() 1875 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write() 1876 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D in Write() 1877 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube in Write() 1878 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray in Write() 2117 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write() [all …]
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D | gl4cSparseTexture2Tests.cpp | 1112 GL_WRITE_ONLY, format); in writeDataToTexture() 1312 GL_WRITE_ONLY, GL_R8UI); in verifyTextureData() 1935 GL_WRITE_ONLY, GL_R8UI); in verifyTextureDataExtended() 2087 GL_WRITE_ONLY, GL_R8UI); in verifyAtomicOperations() 2810 GL_WRITE_ONLY, convFormat); in writeDataToTexture() 2971 GL_WRITE_ONLY, GL_R8UI); in verifyLookupTextureData()
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D | gl4cTextureBarrierTests.cpp | 193 generateVertexData((float*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)); in init()
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D | gl4cComputeShaderTests.cpp | 1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in RunIteration() 1430 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = 0; in RunIteration() 1435 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = kSize; in RunIteration() 1612 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = 0; in Run() 3027 GLuint* ptr = static_cast<GLuint*>(glMapBuffer(GL_DISPATCH_INDIRECT_BUFFER, GL_WRITE_ONLY)); in Run() 3893 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run() 4619 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run() 4624 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run() 4910 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Run()
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D | gl4cShaderImageSizeTests.cpp | 703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in Run() 1071 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, TexInternalFormat<T>()); in Run()
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/external/angle/src/tests/perf_tests/ |
D | DispatchComputePerf.cpp | 88 glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F); in initializeBenchmark()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run() 918 if (!CheckBinding(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run() 1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS() 1673 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read() 1839 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write() 1840 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D in Write() 1841 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube in Write() 1842 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray in Write() 2078 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write() [all …]
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D | es31cFramebufferNoAttachmentsTests.cpp | 598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | glthread_bufferobj.c | 44 GL_WRITE_ONLY, in new_upload_buffer()
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D | vdpau.c | 323 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && in _mesa_VDPAUSurfaceAccessNV()
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D | shaderimage.c | 546 access != GL_WRITE_ONLY && in validate_bind_image_texture()
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D | texturebindless.c | 901 access != GL_WRITE_ONLY && in _mesa_MakeImageHandleResidentARB()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_texture.cc | 71 return BindImage(index, GL_WRITE_ONLY); in BindAsWriteonlyImage()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 1834 GL_WRITE_ONLY, GL_R32UI); in prepareTexture() 2065 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyInvalidResults() 2311 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyValidResults() 2671 …eTexture(1 /* unit */, id_destination, level, GL_FALSE /* layered */, 0 /* layer */, GL_WRITE_ONLY, in setTextures() 2894 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyInvalidResults() 3142 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyValidResults()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 1260 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); in iterate() 1269 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate() 1512 …glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL… in iterate() 1524 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate() 2055 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate() 2470 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate() 2873 glLog.glBindImageTexture(1, *shaderOutResultTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 688 …gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()… in configureProgram()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 376 #define GL_WRITE_ONLY 0x88B9 macro
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