Home
last modified time | relevance | path

Searched refs:GL_WRITE_ONLY (Results 1 – 25 of 74) sorted by relevance

123

/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp29 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in createMockOutputImage()
61 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in runSharedMemoryTest()
579 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
580 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
649 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
650 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
735 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
825 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
883 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
892 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
[all …]
DParallelShaderCompileTest.cpp355 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify()
362 glBindImageTexture(1, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp176 gl.bindImageTexture(1, uint_tex_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in checkResults()
619 …l.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
622 …bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
625 …bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
680 …l.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
683 …bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
686 …bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
DesextcTextureCubeMapArrayImageTextureSize.cpp1554 gl.bindImageTexture(1, m_rt_std_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1556 gl.bindImageTexture(2, m_rt_shw_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1558 gl.bindImageTexture(3, m_rt_img_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_image.c63 case GL_WRITE_ONLY: in st_convert_image()
80 case GL_WRITE_ONLY: in st_convert_image()
/external/deqp/external/openglcts/modules/gl/
Dgl4cMapBufferAlignmentTests.cpp288 map_buffer_access = GL_WRITE_ONLY; in iterate()
298 if (GL_WRITE_ONLY != map_buffer_access) in iterate()
Dgl4cShaderImageLoadStoreTests.cpp1157 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
1158 if (!CheckBinding(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run()
1427 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1806 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write()
2051 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read()
2297 glBindImageTexture(1, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
2473 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
2474 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
2475 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write()
2476 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
[all …]
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
949 if (!CheckBinding(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run()
1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS()
1709 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
1875 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
1876 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D in Write()
1877 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube in Write()
1878 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray in Write()
2117 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
[all …]
Dgl4cSparseTexture2Tests.cpp1112 GL_WRITE_ONLY, format); in writeDataToTexture()
1312 GL_WRITE_ONLY, GL_R8UI); in verifyTextureData()
1935 GL_WRITE_ONLY, GL_R8UI); in verifyTextureDataExtended()
2087 GL_WRITE_ONLY, GL_R8UI); in verifyAtomicOperations()
2810 GL_WRITE_ONLY, convFormat); in writeDataToTexture()
2971 GL_WRITE_ONLY, GL_R8UI); in verifyLookupTextureData()
Dgl4cTextureBarrierTests.cpp193 generateVertexData((float*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)); in init()
Dgl4cComputeShaderTests.cpp1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in RunIteration()
1430 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = 0; in RunIteration()
1435 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = kSize; in RunIteration()
1612 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = 0; in Run()
3027 GLuint* ptr = static_cast<GLuint*>(glMapBuffer(GL_DISPATCH_INDIRECT_BUFFER, GL_WRITE_ONLY)); in Run()
3893 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run()
4619 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run()
4624 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run()
4910 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Run()
Dgl4cShaderImageSizeTests.cpp703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in Run()
1071 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, TexInternalFormat<T>()); in Run()
/external/angle/src/tests/perf_tests/
DDispatchComputePerf.cpp88 glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F); in initializeBenchmark()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
918 if (!CheckBinding(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run()
1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS()
1673 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
1839 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
1840 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D in Write()
1841 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube in Write()
1842 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray in Write()
2078 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
[all …]
Des31cFramebufferNoAttachmentsTests.cpp598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
/external/mesa3d/src/mesa/main/
Dglthread_bufferobj.c44 GL_WRITE_ONLY, in new_upload_buffer()
Dvdpau.c323 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && in _mesa_VDPAUSurfaceAccessNV()
Dshaderimage.c546 access != GL_WRITE_ONLY && in validate_bind_image_texture()
Dtexturebindless.c901 access != GL_WRITE_ONLY && in _mesa_MakeImageHandleResidentARB()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_texture.cc71 return BindImage(index, GL_WRITE_ONLY); in BindAsWriteonlyImage()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp1834 GL_WRITE_ONLY, GL_R32UI); in prepareTexture()
2065 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyInvalidResults()
2311 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyValidResults()
2671 …eTexture(1 /* unit */, id_destination, level, GL_FALSE /* layered */, 0 /* layer */, GL_WRITE_ONLY, in setTextures()
2894 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyInvalidResults()
3142 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyValidResults()
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1260 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); in iterate()
1269 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
1512 …glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL… in iterate()
1524 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate()
2055 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2470 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2873 glLog.glBindImageTexture(1, *shaderOutResultTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp688 …gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()… in configureProgram()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h376 #define GL_WRITE_ONLY 0x88B9 macro

123