Searched refs:GetDescriptorCountFromBinding (Results 1 – 3 of 3) sorted by relevance
116 uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const { in GetDescriptorCountFromBinding() function220 uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const { in GetDescriptorCountFromBinding() function221 return layout_id_->GetDescriptorCountFromBinding(binding); in GetDescriptorCountFromBinding()553 uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const { in GetDescriptorCountFromBinding() function554 return p_layout_->GetDescriptorCountFromBinding(binding); in GetDescriptorCountFromBinding()606 auto diff = GetDescriptorCountFromBinding(binding) - GetVariableDescriptorCount();
254 … if (binding.descriptorCount != rh_ds_layout_def->GetDescriptorCountFromBinding(binding.binding)) { in VerifySetLayoutCompatibility()260 << rh_ds_layout_def->GetDescriptorCountFromBinding(binding.binding); in VerifySetLayoutCompatibility()921 …uint32_t update_count = std::min(descriptors_remaining, GetDescriptorCountFromBinding(binding_bein… in PerformWriteUpdate()1775 …auto binding_count = layout_obj->GetDescriptorCountFromBinding(create_info.pDescriptorUpdateEntrie… in DecodedTemplateUpdate()2235 …if (count_allocate_info->pDescriptorCounts[i] > layout->GetDescriptorCountFromBinding(layout->GetM… in ValidateAllocateDescriptorSets()2240 …count_allocate_info->pDescriptorCounts[i], layout->GetDescriptorCountFromBinding(layout->GetMaxBin… in ValidateAllocateDescriptorSets()
1368 descriptor_count += desc->GetDescriptorCountFromBinding(binding); in GpuAllocateValidationResources()1428 sizes[binding] = desc->GetDescriptorCountFromBinding(binding); in GpuAllocateValidationResources()