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Searched refs:GetObjectCode (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp49 mCompileAndCheckShaderInWorkerFunctor(sh::GetObjectCode(mHandle).c_str()); in operator ()()
90 mCompileAndCheckShaderFunctor(sh::GetObjectCode(handle).c_str()); in postTranslate()
414 compileShader(sh::GetObjectCode(handle).c_str()); in compile()
451 compileAndCheckShader(sh::GetObjectCode(handle).c_str()); in compile()
/external/angle/src/tests/compiler_tests/
DShCompile_test.cpp214 std::string referenceOut = sh::GetObjectCode(mCompiler); in TEST_F()
222 std::string localizedOut = sh::GetObjectCode(mCompiler); in TEST_F()
/external/angle/include/GLSLANG/
DShaderLang.h784 const std::string &GetObjectCode(const ShHandle handle);
/external/angle/samples/shader_translator/
Dshader_translator.cpp373 const std::string &code = sh::GetObjectCode(compiler); in main()
/external/angle/src/compiler/translator/
DShaderLang.cpp446 const std::string &GetObjectCode(const ShHandle handle) in GetObjectCode() function
/external/angle/src/common/
DCompiledShaderState.cpp200 translatedSource = sh::GetObjectCode(compilerHandle); in buildCompiledShaderState()