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Searched refs:GetReservedFragmentUniformVectors (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.h59 unsigned int GetReservedFragmentUniformVectors();
Drenderer9_utils.cpp400 unsigned int GetReservedFragmentUniformVectors() in GetReservedFragmentUniformVectors() function
633 GetReservedFragmentUniformVectors(); in GenerateCaps()
DRenderer9.cpp2439 return d3d9_gl::GetReservedFragmentUniformVectors(); in getReservedFragmentUniformVectors()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.h71 unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel);
Drenderer11_utils.cpp758 return 32 - d3d11_gl::GetReservedFragmentUniformVectors(featureLevel); in GetMaximumPixelUniformVectors()
1268 unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel) in GetReservedFragmentUniformVectors() function
DRenderer11.cpp2416 return d3d11_gl::GetReservedFragmentUniformVectors(mRenderer11DeviceCaps.featureLevel); in getReservedFragmentUniformVectors()