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Searched refs:GetShaderStageFlags (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp886 const VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addInterfaceBlockDescriptorSetDesc()
903 VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addAtomicCounterBufferDescriptorSetDesc()
941 const VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addImageDescriptorSetDesc()
1015 const VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addTextureDescriptorSetDesc()
Dvk_utils.h1164 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
Dvk_utils.cpp1595 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags() function