Searched refs:GrMtlUniformHandler (Results 1 – 11 of 11) sorted by relevance
118 GrMtlUniformHandler::kUniformBinding);120 GrMtlUniformHandler::kUniformBinding);132 GrMtlUniformHandler::kUniformBinding);134 GrMtlUniformHandler::kUniformBinding);
261 __weak id<MTLBuffer> fCurrentVertexBuffer[2 + GrMtlUniformHandler::kUniformBindingCount];262 NSUInteger fCurrentVertexOffset[2 + GrMtlUniformHandler::kUniformBindingCount];263 __weak id<MTLBuffer> fCurrentFragmentBuffer[GrMtlUniformHandler::kUniformBindingCount];264 NSUInteger fCurrentFragmentOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
59 "GrMtlUniformHandler.h",60 "GrMtlUniformHandler.mm",
21 class GrMtlUniformHandler : public GrGLSLUniformHandler {57 explicit GrMtlUniformHandler(GrGLSLProgramBuilder* program) in GrMtlUniformHandler() function
8 #include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h"180 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray(232 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(267 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
23 typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
76 GrMtlUniformHandler fUniformHandler;
538 constexpr static int kFirstBufferBindingIdx = GrMtlUniformHandler::kLastUniformBinding + 1;
180 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
943 "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.h",944 "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.mm",
1950 "src/gpu/ganesh/mtl/GrMtlUniformHandler.h",1976 "src/gpu/ganesh/mtl/GrMtlUniformHandler.mm",