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Searched refs:GrMtlUniformHandler (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/gpu/ganesh/mtl/
DGrMtlPipelineStateDataManager.mm118 GrMtlUniformHandler::kUniformBinding);
120 GrMtlUniformHandler::kUniformBinding);
132 GrMtlUniformHandler::kUniformBinding);
134 GrMtlUniformHandler::kUniformBinding);
DGrMtlRenderCommandEncoder.h261 __weak id<MTLBuffer> fCurrentVertexBuffer[2 + GrMtlUniformHandler::kUniformBindingCount];
262 NSUInteger fCurrentVertexOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
263 __weak id<MTLBuffer> fCurrentFragmentBuffer[GrMtlUniformHandler::kUniformBindingCount];
264 NSUInteger fCurrentFragmentOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
DBUILD.bazel59 "GrMtlUniformHandler.h",
60 "GrMtlUniformHandler.mm",
DGrMtlUniformHandler.h21 class GrMtlUniformHandler : public GrGLSLUniformHandler {
57 explicit GrMtlUniformHandler(GrGLSLProgramBuilder* program) in GrMtlUniformHandler() function
DGrMtlUniformHandler.mm8 #include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h"
180 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray(
232 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(
267 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
DGrMtlPipelineStateDataManager.h23 typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
DGrMtlPipelineStateBuilder.h76 GrMtlUniformHandler fUniformHandler;
DGrMtlOpsRenderPass.mm538 constexpr static int kFirstBufferBindingIdx = GrMtlUniformHandler::kLastUniformBinding + 1;
DGrMtlPipelineStateBuilder.mm180 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
/external/skia/gn/
Dgpu.gni943 "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.h",
944 "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.mm",
/external/skia/
Dpublic.bzl1950 "src/gpu/ganesh/mtl/GrMtlUniformHandler.h",
1976 "src/gpu/ganesh/mtl/GrMtlUniformHandler.mm",