Searched refs:Hardlight (Results 1 – 5 of 5) sorted by relevance
19 gl::BlendEquationType::Colorburn, gl::BlendEquationType::Hardlight,
5803 AddAdvancedBlendEquation(gl::BlendEquationType::Hardlight, &qualifier); in parseLayoutQualifier()
374 case BlendEquationType::Hardlight: in operator <<()
362 Hardlight = 13, // GLenum == 0x929B enumerator434 ANGLE_VALIDATE_PACKED_ENUM(BlendEquationType, Hardlight, GL_HARDLIGHT_KHR);
616 case gl::BlendEquationType::Hardlight: in generateBlendFunctions()