Searched refs:HasValidGeometryShaderInputPrimitiveType (Results 1 – 3 of 3) sorted by relevance
889 bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle);
790 bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle) in HasValidGeometryShaderInputPrimitiveType() function
249 if (sh::HasValidGeometryShaderInputPrimitiveType(compilerHandle)) in buildCompiledShaderState()