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Searched refs:HitMinZ (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfeedback.c177 ctx->Select.HitMinZ = 1.0; in _mesa_SelectBuffer()
214 if (z < ctx->Select.HitMinZ) { in _mesa_update_hitflag()
215 ctx->Select.HitMinZ = z; in _mesa_update_hitflag()
244 zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); in write_hit_record()
256 ctx->Select.HitMinZ = 1.0; in write_hit_record()
282 ctx->Select.HitMinZ = 1.0; in _mesa_InitNames()
Dmtypes.h1695 GLfloat HitMinZ; /**< minimum hit depth */ member