Searched refs:HitMinZ (Results 1 – 2 of 2) sorted by relevance
177 ctx->Select.HitMinZ = 1.0; in _mesa_SelectBuffer()214 if (z < ctx->Select.HitMinZ) { in _mesa_update_hitflag()215 ctx->Select.HitMinZ = z; in _mesa_update_hitflag()244 zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); in write_hit_record()256 ctx->Select.HitMinZ = 1.0; in write_hit_record()282 ctx->Select.HitMinZ = 1.0; in _mesa_InitNames()
1695 GLfloat HitMinZ; /**< minimum hit depth */ member