Searched refs:I915_TEX_UNITS (Results 1 – 9 of 9) sorted by relevance
49 #define I915_TEX_UNITS 8 macro137 int generic_mapping[I915_TEX_UNITS];155 unsigned sampler[I915_TEX_UNITS][3];160 unsigned texbuffer[I915_TEX_UNITS][3];277 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
42 for (i = 0; i < I915_TEX_UNITS ; i++) in find_mapping()61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout()144 for (i = 0; i < I915_TEX_UNITS; i++) { in calculate_vertex_layout()
307 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in validate_map()325 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in emit_map()362 for (i = 0; i < I915_TEX_UNITS; i++) { in emit_sampler()
169 return I915_TEX_UNITS; in i915_get_shader_param()
148 for (i = 0; i < I915_TEX_UNITS; i++) in get_mapping()1084 for (i = 0; i < I915_TEX_UNITS; i++) in i915_init_compile()
119 #define I915_TEX_UNITS 8 macro201 uint8_t texcoord_mapping[I915_TEX_UNITS];221 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];237 drm_intel_bo *tex_buffer[I915_TEX_UNITS];238 GLuint tex_offset[I915_TEX_UNITS];
202 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()204 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()205 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; in i915CreateContext()206 ctx->Const.MaxVarying = I915_TEX_UNITS; in i915CreateContext()220 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
264 for (i = 0; i < I915_TEX_UNITS; i++) in get_state_size()289 drm_intel_bo *aper_array[3 + I915_TEX_UNITS]; in i915_emit_state()322 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_emit_state()440 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()447 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()462 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()509 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_destroy_context()
419 for (i = 0; i < I915_TEX_UNITS && ok; i++) { in i915UpdateTextureState()