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Searched refs:ImGuiDir_Right (Results 1 – 5 of 5) sorted by relevance

/external/skia/tools/viewer/
DMSKPSlide.cpp70 if (ImGui::ArrowButton("+mskp_frame", ImGuiDir_Right)) { in draw()
/external/mesa3d/src/imgui/
Dimgui.cpp2418 case ImGuiDir_Right: in RenderArrow()
7031 …const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left… in FindBestWindowPosForPopupEx()
7039 …if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward R… in FindBestWindowPosForPopupEx()
7050 …const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, … in FindBestWindowPosForPopupEx()
7056 …w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.… in FindBestWindowPosForPopupEx()
7061 …pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x … in FindBestWindowPosForPopupEx()
7131 return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left; in ImGetDirQuadrantFromDelta()
7146 if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) in NavClampRectToVisibleAreaForMoveDir()
7217 quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; in NavScoreItem()
7281 …if ((g.NavMoveDir == ImGuiDir_Left && dax < 0.0f) || (g.NavMoveDir == ImGuiDir_Right && dax > 0.0f… in NavScoreItem()
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Dimgui_widgets.cpp503 …g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (… in ButtonBehavior()
704 …RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0… in CollapseButton()
2484 g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); in VSliderScalar()
4094 …half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLAC… in RenderArrowsForVerticalBar()
4095 …half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHIT… in RenderArrowsForVerticalBar()
4848 …if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's… in TreeNodeBehavior()
4872 …me_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); in TreeNodeBehavior()
4899 …adding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); in TreeNodeBehavior()
5557 …utNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWind… in EndMenuBar()
5633 …row(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right); in BeginMenu()
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Dimgui.h901 ImGuiDir_Right = 1, enumerator
Dimgui_draw.cpp2979 …case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), Im… in RenderArrowPointingAt()