/external/swiftshader/src/Reactor/ |
D | SIMD.cpp | 584 *this = Insert128(*this, rhs, 0); in Float() 814 return Insert128(result, Ctlz(Extract128(x, 0), isZeroUndef), 0); in Ctlz() 821 return Insert128(result, Cttz(Extract128(x, 0), isZeroUndef), 0); in Cttz() 828 return Insert128(result, MulHigh(Extract128(x, 0), Extract128(y, 0)), 0); in MulHigh() 835 return Insert128(result, MulHigh(Extract128(x, 0), Extract128(y, 0)), 0); in MulHigh() 860 return Insert128(result, Swizzle(Extract128(x, 0), select), 0); in Swizzle() 867 return Insert128(result, Swizzle(Extract128(x, 0), select), 0); in Swizzle() 874 return Insert128(result, Swizzle(Extract128(x, 0), select), 0); in Swizzle() 881 return Insert128(result, Shuffle(Extract128(x, 0), Extract128(y, 0), select), 0); in Shuffle() 888 return Insert128(result, Shuffle(Extract128(x, 0), Extract128(y, 0), select), 0); in Shuffle() [all …]
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D | SIMD.hpp | 286 RValue<SIMD::Int> Insert128(RValue<SIMD::Int> val, RValue<packed::Int4> element, int i); 343 RValue<SIMD::UInt> Insert128(RValue<SIMD::UInt> val, RValue<packed::UInt4> element, int i); 374 RValue<SIMD::Float> Insert128(RValue<SIMD::Float> val, RValue<packed::Float4> element, int i);
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D | SubzeroReactor.cpp | 4898 RValue<SIMD::Int> Insert128(RValue<SIMD::Int> val, RValue<Int4> element, int i) in Insert128() function 5039 RValue<SIMD::UInt> Insert128(RValue<SIMD::UInt> val, RValue<UInt4> element, int i) in Insert128() function 5324 RValue<SIMD::Float> Insert128(RValue<SIMD::Float> val, RValue<Float4> element, int i) in Insert128() function
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D | LLVMReactor.cpp | 4278 RValue<SIMD::Int> Insert128(RValue<SIMD::Int> val, RValue<Int4> element, int i) in Insert128() function 4381 RValue<SIMD::UInt> Insert128(RValue<SIMD::UInt> val, RValue<UInt4> element, int i) in Insert128() function 4561 RValue<SIMD::Float> Insert128(RValue<SIMD::Float> val, RValue<Float4> element, int i) in Insert128() function
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/external/swiftshader/tests/ReactorUnitTests/ |
D | ReactorSIMD.cpp | 112 y = Insert128(y, Extract128(x, i) << (i + 1), i); in TEST()
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 729 xx = Insert128(xx, x, 0); in Pow() 730 yy = Insert128(yy, y, 0); in Pow() 738 xx = Insert128(xx, x, 0); in Sqrt()
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D | SamplerCore.cpp | 50 c.x = Insert128(c.x, c128.x, i); in sampleTexture() 51 c.y = Insert128(c.y, c128.y, i); in sampleTexture() 52 c.z = Insert128(c.z, c128.z, i); in sampleTexture() 53 c.w = Insert128(c.w, c128.w, i); in sampleTexture()
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