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Searched refs:Insert128 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Reactor/
DSIMD.cpp584 *this = Insert128(*this, rhs, 0); in Float()
814 return Insert128(result, Ctlz(Extract128(x, 0), isZeroUndef), 0); in Ctlz()
821 return Insert128(result, Cttz(Extract128(x, 0), isZeroUndef), 0); in Cttz()
828 return Insert128(result, MulHigh(Extract128(x, 0), Extract128(y, 0)), 0); in MulHigh()
835 return Insert128(result, MulHigh(Extract128(x, 0), Extract128(y, 0)), 0); in MulHigh()
860 return Insert128(result, Swizzle(Extract128(x, 0), select), 0); in Swizzle()
867 return Insert128(result, Swizzle(Extract128(x, 0), select), 0); in Swizzle()
874 return Insert128(result, Swizzle(Extract128(x, 0), select), 0); in Swizzle()
881 return Insert128(result, Shuffle(Extract128(x, 0), Extract128(y, 0), select), 0); in Shuffle()
888 return Insert128(result, Shuffle(Extract128(x, 0), Extract128(y, 0), select), 0); in Shuffle()
[all …]
DSIMD.hpp286 RValue<SIMD::Int> Insert128(RValue<SIMD::Int> val, RValue<packed::Int4> element, int i);
343 RValue<SIMD::UInt> Insert128(RValue<SIMD::UInt> val, RValue<packed::UInt4> element, int i);
374 RValue<SIMD::Float> Insert128(RValue<SIMD::Float> val, RValue<packed::Float4> element, int i);
DSubzeroReactor.cpp4898 RValue<SIMD::Int> Insert128(RValue<SIMD::Int> val, RValue<Int4> element, int i) in Insert128() function
5039 RValue<SIMD::UInt> Insert128(RValue<SIMD::UInt> val, RValue<UInt4> element, int i) in Insert128() function
5324 RValue<SIMD::Float> Insert128(RValue<SIMD::Float> val, RValue<Float4> element, int i) in Insert128() function
DLLVMReactor.cpp4278 RValue<SIMD::Int> Insert128(RValue<SIMD::Int> val, RValue<Int4> element, int i) in Insert128() function
4381 RValue<SIMD::UInt> Insert128(RValue<SIMD::UInt> val, RValue<UInt4> element, int i) in Insert128() function
4561 RValue<SIMD::Float> Insert128(RValue<SIMD::Float> val, RValue<Float4> element, int i) in Insert128() function
/external/swiftshader/tests/ReactorUnitTests/
DReactorSIMD.cpp112 y = Insert128(y, Extract128(x, i) << (i + 1), i); in TEST()
/external/swiftshader/src/Pipeline/
DShaderCore.cpp729 xx = Insert128(xx, x, 0); in Pow()
730 yy = Insert128(yy, y, 0); in Pow()
738 xx = Insert128(xx, x, 0); in Sqrt()
DSamplerCore.cpp50 c.x = Insert128(c.x, c128.x, i); in sampleTexture()
51 c.y = Insert128(c.y, c128.y, i); in sampleTexture()
52 c.z = Insert128(c.z, c128.z, i); in sampleTexture()
53 c.w = Insert128(c.w, c128.w, i); in sampleTexture()