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Searched refs:IsD3D11 (Results 1 – 25 of 33) sorted by relevance

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/external/angle/src/tests/test_utils/
Dangle_test_platform.cpp23 bool IsD3D11() in IsD3D11() function
74 return IsD3D9() || IsD3D11(); in IsD3D()
Dangle_test_platform.h18 bool IsD3D11();
/external/angle/src/tests/gl_tests/
DAtomicCounterBufferTest.cpp433 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
470 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
520 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
568 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
731 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DD3DTextureTest.cpp460 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
563 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
676 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
696 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
907 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1204 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in RunClearTest()
1360 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1410 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1545 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1656 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11() || in RunYUVSamplerTest()
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DDiscardFramebufferEXTTest.cpp33 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
123 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DVulkanDescriptorSetTest.cpp63 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DWebGLReadOutsideFramebufferTest.cpp361 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P()
371 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P()
DProgramInterfaceTest.cpp320 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
669 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
1027 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
1293 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DOcclusionQueriesTest.cpp119 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
245 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
466 ANGLE_SKIP_TEST_IF(IsOpenGL() || IsD3D11()); in TEST_P()
DRobustResourceInitTest.cpp317 IsD3D11() || IsD3D9() || IsOpenGL() || IsOpenGLES() || IsVulkan() || IsMetal(); in TEST_P()
1004 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1178 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1195 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1553 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1572 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
2175 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
2408 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DCopyTexImageTest.cpp597 ANGLE_SKIP_TEST_IF(IsD3D11() && IsWindows()); in TEST_P()
905 ANGLE_SKIP_TEST_IF(IsD3D11() && IsWindows()); in TEST_P()
1175 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
1222 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
DProvokingVertexTest.cpp312 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
395 if (IsD3D11()) in TEST_P()
DIncompleteTextureTest.cpp411 ANGLE_SKIP_TEST_IF(IsD3D11() || IsMac()); in TEST_P()
DParallelShaderCompileTest.cpp429 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
DComputeShaderTest.cpp708 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P()
768 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P()
991 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
1045 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
2158 ANGLE_SKIP_TEST_IF((IsAMD() || IsNVIDIA()) && IsD3D11()); in TEST_P()
3196 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
3413 ANGLE_SKIP_TEST_IF(IsWindows() && IsNVIDIA() && IsD3D11()); in TEST_P()
4599 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
4650 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DMultiviewDrawTest.cpp1099 if (IsWindows() && IsD3D11()) in TEST_P()
1831 if (IsWindows() && IsD3D11()) in TEST_P()
1979 if (IsWindows() && IsD3D11()) in TEST_P()
DTimerQueriesTest.cpp505 ANGLE_SKIP_TEST_IF(!IsD3D11() || !IsWindows()); in TEST_P()
DCopyTextureTest.cpp1525 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
1556 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
1587 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
DGLSLTest.cpp2904 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel()); in TEST_P()
4605 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
9506 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
9537 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
10464 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
10966 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
11042 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
12297 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
12381 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DMultisampleTest.cpp213 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DClearTest.cpp1224 ANGLE_SKIP_TEST_IF(IsWindows() && (IsOpenGL() || IsD3D11()) && IsAMD()); in TEST_P()
1227 ANGLE_SKIP_TEST_IF(IsWindows7() && IsD3D11() && IsNVIDIA()); in TEST_P()
2101 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
DTextureMultisampleTest.cpp456 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
DCopyTexture3DTest.cpp1322 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
/external/angle/src/tests/test_expectations/
DGPUTestConfig.cpp421 inline bool IsD3D11(const GPUTestConfig::API &api) in IsD3D11() function
534 mConditions[kConditionD3D11] = IsD3D11(api); in GPUTestConfig()
/external/angle/src/tests/egl_tests/
DEGLDisplaySelectionTest.cpp405 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, IsD3D11); in TEST_P()
416 runMultiDisplayBackend(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, IsD3D11, in TEST_P()
450 runMultiDisplayBackendDefault(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, IsD3D11); in TEST_P()

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