/external/angle/src/tests/test_utils/ |
D | angle_test_platform.cpp | 23 bool IsD3D11() in IsD3D11() function 74 return IsD3D9() || IsD3D11(); in IsD3D()
|
D | angle_test_platform.h | 18 bool IsD3D11();
|
/external/angle/src/tests/gl_tests/ |
D | AtomicCounterBufferTest.cpp | 433 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 470 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 520 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 568 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 731 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | D3DTextureTest.cpp | 460 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 563 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 676 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 696 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 907 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1204 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in RunClearTest() 1360 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1410 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1545 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1656 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11() || in RunYUVSamplerTest() [all …]
|
D | DiscardFramebufferEXTTest.cpp | 33 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 123 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | VulkanDescriptorSetTest.cpp | 63 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | WebGLReadOutsideFramebufferTest.cpp | 361 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P() 371 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P()
|
D | ProgramInterfaceTest.cpp | 320 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 669 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 1027 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 1293 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | OcclusionQueriesTest.cpp | 119 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 245 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 466 ANGLE_SKIP_TEST_IF(IsOpenGL() || IsD3D11()); in TEST_P()
|
D | RobustResourceInitTest.cpp | 317 IsD3D11() || IsD3D9() || IsOpenGL() || IsOpenGLES() || IsVulkan() || IsMetal(); in TEST_P() 1004 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1178 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1195 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1553 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1572 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 2175 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 2408 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | CopyTexImageTest.cpp | 597 ANGLE_SKIP_TEST_IF(IsD3D11() && IsWindows()); in TEST_P() 905 ANGLE_SKIP_TEST_IF(IsD3D11() && IsWindows()); in TEST_P() 1175 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); 1222 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
|
D | ProvokingVertexTest.cpp | 312 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 395 if (IsD3D11()) in TEST_P()
|
D | IncompleteTextureTest.cpp | 411 ANGLE_SKIP_TEST_IF(IsD3D11() || IsMac()); in TEST_P()
|
D | ParallelShaderCompileTest.cpp | 429 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
|
D | ComputeShaderTest.cpp | 708 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P() 768 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P() 991 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 1045 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 2158 ANGLE_SKIP_TEST_IF((IsAMD() || IsNVIDIA()) && IsD3D11()); in TEST_P() 3196 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 3413 ANGLE_SKIP_TEST_IF(IsWindows() && IsNVIDIA() && IsD3D11()); in TEST_P() 4599 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 4650 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | MultiviewDrawTest.cpp | 1099 if (IsWindows() && IsD3D11()) in TEST_P() 1831 if (IsWindows() && IsD3D11()) in TEST_P() 1979 if (IsWindows() && IsD3D11()) in TEST_P()
|
D | TimerQueriesTest.cpp | 505 ANGLE_SKIP_TEST_IF(!IsD3D11() || !IsWindows()); in TEST_P()
|
D | CopyTextureTest.cpp | 1525 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 1556 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 1587 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
|
D | GLSLTest.cpp | 2904 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel()); in TEST_P() 4605 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 9506 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 9537 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 10464 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 10966 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 11042 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 12297 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 12381 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | MultisampleTest.cpp | 213 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
|
D | ClearTest.cpp | 1224 ANGLE_SKIP_TEST_IF(IsWindows() && (IsOpenGL() || IsD3D11()) && IsAMD()); in TEST_P() 1227 ANGLE_SKIP_TEST_IF(IsWindows7() && IsD3D11() && IsNVIDIA()); in TEST_P() 2101 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
|
D | TextureMultisampleTest.cpp | 456 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
|
D | CopyTexture3DTest.cpp | 1322 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
|
/external/angle/src/tests/test_expectations/ |
D | GPUTestConfig.cpp | 421 inline bool IsD3D11(const GPUTestConfig::API &api) in IsD3D11() function 534 mConditions[kConditionD3D11] = IsD3D11(api); in GPUTestConfig()
|
/external/angle/src/tests/egl_tests/ |
D | EGLDisplaySelectionTest.cpp | 405 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, IsD3D11); in TEST_P() 416 runMultiDisplayBackend(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, IsD3D11, in TEST_P() 450 runMultiDisplayBackendDefault(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, IsD3D11); in TEST_P()
|