Searched refs:LTRB (Results 1 – 4 of 4) sorted by relevance
66 Rect p0p1 = Rect::LTRB(skvx::shuffle<0,2,1,3>(skvx::float4(fXs.lo, fYs.lo))).makeSorted(); in bounds()67 Rect p2p3 = Rect::LTRB(skvx::shuffle<0,2,1,3>(skvx::float4(fXs.hi, fYs.hi))).makeSorted(); in bounds()
36 AI static Rect LTRB(float4 ltrb) { in LTRB() function
54 be LTRB (meaning "left/top/right/bottom", for when we store rectangles in
863 // for all four corners of a [round] rectangle. 'edgeDists' should be ordered LTRB with positive