Searched refs:MATRIX_IDENTITY (Results 1 – 12 of 12) sorted by relevance
88 _mesa_transform_tab[4][MATRIX_IDENTITY] = in _mesa_init_all_x86_64_transform_asm()
102 _mesa_transform_tab[4][MATRIX_IDENTITY] = in _mesa_init_sse_transform_asm()
53 _mesa_transform_tab[sz][MATRIX_IDENTITY] = \
58 _mesa_transform_tab[sz][MATRIX_IDENTITY] = \
64 MATRIX_IDENTITY, /**< identity matrix */ enumerator
771 TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity); in TAG()780 TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity); in TAG()789 TAG_TAB_3[MATRIX_IDENTITY] = TAG(transform_points3_identity); in TAG()798 TAG_TAB_4[MATRIX_IDENTITY] = TAG(transform_points4_identity); in TAG()
1172 mat->type = MATRIX_IDENTITY; in _math_matrix_set_identity()1257 mat->type = MATRIX_IDENTITY; in analyse_from_scratch()1350 mat->type = MATRIX_IDENTITY; in analyse_from_flags()1508 m->type = MATRIX_IDENTITY; in _math_matrix_ctr()
113 MATRIX_IDENTITY, enumerator
153 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY) in run_vertex_stage()
400 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) in _mesa_update_texture_matrices()640 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) in update_texgen()
1866 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) { in update_texturematrix()
2097 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) { in update_texturematrix()