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Searched refs:MAX_BO_COUNT (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/tools/
Dintel_dump_gpu.c68 #define MAX_BO_COUNT 64 * 1024 macro
102 fail_if(handle >= MAX_BO_COUNT, "bo handle too large\n"); in get_bo()
104 bo = &bos[handle + fd * MAX_BO_COUNT]; in get_bo()
377 struct bo *bo = &bos[handle + fd * MAX_BO_COUNT]; in add_new_bo()
379 fail_if(handle >= MAX_BO_COUNT, "bo handle out of range\n"); in add_new_bo()
478 bos = calloc(MAX_FD_COUNT * MAX_BO_COUNT, sizeof(bos[0])); in maybe_init()
754 for (uint32_t i = 0; i < MAX_FD_COUNT * MAX_BO_COUNT; i++) { in munmap_init_helper()
/external/igt-gpu-tools/tools/
Daubdump.c243 #define MAX_BO_COUNT 64 * 1024 macro
307 fail_if(handle >= MAX_BO_COUNT, "bo handle too large\n"); in get_bo()
1043 fail_if(handle >= MAX_BO_COUNT, "intel_aubdump: bo handle out of range\n"); in add_new_bo()
1145 bos = calloc(MAX_BO_COUNT, sizeof(bos[0])); in maybe_init()