Searched refs:MaxNumAAQuads (Results 1 – 6 of 6) sorted by relevance
296 GrResourceProvider::MaxNumAAQuads(); in run_test()307 return (i < GrResourceProvider::MaxNumAAQuads()) ? GrQuadAAFlags::kNone in run_test()314 false, false, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); in run_test()329 false, false, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); in run_test()
35 return combinedQuadCount > (willBeAA ? GrResourceProvider::MaxNumAAQuads() in CombinedQuadCountWillOverflow()
297 SkASSERT(GrResourceProvider::MaxNumAAQuads() <= resourceLimit && in ValidateResourceLimits()1321 GrResourceProvider::MaxNumAAQuads())) { in AddTextureSetOps()1355 if (i >= GrResourceProvider::MaxNumAAQuads()) { in AddTextureSetOps()1362 runningAA == GrAAType::kNone ? i : GrResourceProvider::MaxNumAAQuads(), in AddTextureSetOps()
479 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads(); in QuadLimit()503 maxNumQuads = GrResourceProvider::MaxNumAAQuads(); in IssueDraw()
299 static int MaxNumAAQuads();
604 int GrResourceProvider::MaxNumAAQuads() { return kMaxNumAAQuads; } in MaxNumAAQuads() function in GrResourceProvider