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Searched refs:MinX (Results 1 – 4 of 4) sorted by relevance

/external/llvm/lib/Target/Hexagon/
DHexagonGenMux.cpp242 unsigned MinX = std::min(CI.TrueX, CI.FalseX); in genMuxInBlock() local
263 std::advance(It1, MinX); in genMuxInBlock()
270 for (unsigned X = MinX+1; X < MaxX; X++) { in genMuxInBlock()
284 MachineOperand *SrcT = (MinX == CI.TrueX) ? Src1 : Src2; in genMuxInBlock()
285 MachineOperand *SrcF = (MinX == CI.FalseX) ? Src1 : Src2; in genMuxInBlock()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonGenMux.cpp279 unsigned MinX = std::min(CI.TrueX, CI.FalseX); in genMuxInBlock() local
302 std::advance(It1, MinX); in genMuxInBlock()
309 for (unsigned X = MinX+1; X < MaxX; X++) { in genMuxInBlock()
323 MachineOperand *SrcT = (MinX == CI.TrueX) ? Src1 : Src2; in genMuxInBlock()
324 MachineOperand *SrcF = (MinX == CI.FalseX) ? Src1 : Src2; in genMuxInBlock()
/external/mesa3d/src/imgui/
Dimgui_internal.h643 float MinX, MaxX; member
658 MinX = MaxX = 0.0f; in Clear()
Dimgui.cpp8200 return offset_norm * (columns->MaxX - columns->MinX); in OffsetNormToPixels()
8205 return offset / (columns->MaxX - columns->MinX); in PixelsToOffsetNorm()
8238 const float x_offset = ImLerp(columns->MinX, columns->MaxX, t); in GetColumnOffset()
8282 columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset - columns->MinX); in SetColumnOffset()
8345 columns->MinX = window->DC.Indent.x - g.Style.ItemSpacing.x; // Lock our horizontal range in BeginColumns()
8346 columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f); in BeginColumns()
9411 …t("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->M… in ShowMetricsWindow()