Searched refs:NumDeriv (Results 1 – 4 of 4) sorted by relevance
59 GLuint NumDeriv; /**< Max index into DerivX/Y arrays */ member
234 source->Index < (GLint) machine->NumDeriv) { in fetch_vector4_deriv()303 if (machine->NumDeriv > 0 && in fetch_texel()
179 machine->NumDeriv = VARYING_SLOT_MAX; in init_machine()
236 machine->NumDeriv = 0; in init_machine()