Searched refs:PAN_VERTEX_ID (Results 1 – 5 of 5) sorted by relevance
66 PAN_VERTEX_ID = 16, enumerator
295 attribute_count = MAX2(attribute_count, PAN_VERTEX_ID + 1); in panfrost_shader_compile()
1228 if (unlikely(vs->attribute_count >= PAN_VERTEX_ID)) { in panfrost_emit_vertex_data()1231 pan_pack(out + PAN_VERTEX_ID, ATTRIBUTE, cfg) { in panfrost_emit_vertex_data()1233 cfg.format = so->formats[PAN_VERTEX_ID]; in panfrost_emit_vertex_data()
590 so->formats[PAN_VERTEX_ID] = dev->formats[PIPE_FORMAT_R32_UINT].hw; in panfrost_create_vertex_elements_state()
1382 return PAN_VERTEX_ID; in vertex_builtin_arg()