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Searched refs:PIPE_SHADER_IR_NIR (Results 1 – 25 of 67) sorted by relevance

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/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_tess.c61 if (templ->tokens || templ->type == PIPE_SHADER_IR_NIR) { in llvmpipe_create_tcs_state()
129 if (templ->tokens || templ->type == PIPE_SHADER_IR_NIR) { in llvmpipe_create_tes_state()
Dlp_screen.c360 …return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_NIR_SERIALIZE… in llvmpipe_get_shader_param()
367 return PIPE_SHADER_IR_NIR; in llvmpipe_get_shader_param()
386 return PIPE_SHADER_IR_NIR; in llvmpipe_get_shader_param()
597 assert(ir == PIPE_SHADER_IR_NIR); in llvmpipe_get_compiler_options()
Dlp_state_gs.c66 if (templ->tokens || templ->type == PIPE_SHADER_IR_NIR) { in llvmpipe_create_gs_state()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_screen.c95 assert(ir == PIPE_SHADER_IR_NIR); in softpipe_get_compiler_options()
314 return (sp_debug & SP_DBG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in softpipe_get_shader_param()
316 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); in softpipe_get_shader_param()
Dsp_state_shader.c145 if (templ->type == PIPE_SHADER_IR_NIR) { in softpipe_create_shader_state()
429 if (templ->ir_type == PIPE_SHADER_IR_NIR) { in softpipe_create_compute_state()
/external/mesa3d/src/gallium/drivers/r600/
Devergreen_compute.c445 shader->ir_type == PIPE_SHADER_IR_NIR) { in evergreen_create_compute_state()
481 shader->ir_type == PIPE_SHADER_IR_NIR) { in evergreen_delete_compute_state()
506 cstate->ir_type == PIPE_SHADER_IR_NIR) { in evergreen_bind_compute_state()
612 shader->ir_type != PIPE_SHADER_IR_NIR) in evergreen_emit_dispatch()
743 rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) { in compute_emit_cs()
800 rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) { in compute_emit_cs()
814 rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_NIR) { in compute_emit_cs()
871 rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) in compute_emit_cs()
899 shader->ir_type == PIPE_SHADER_IR_NIR) { in evergreen_emit_cs_shader()
934 shader->ir_type != PIPE_SHADER_IR_NIR) { in evergreen_launch_grid()
Dr600_pipe.c590 PIPE_SHADER_IR_NIR: PIPE_SHADER_IR_TGSI; in r600_get_shader_param()
625 return PIPE_SHADER_IR_NIR; in r600_get_shader_param()
634 ir |= 1 << PIPE_SHADER_IR_NIR; in r600_get_shader_param()
/external/mesa3d/src/gallium/auxiliary/util/
Du_live_shader_cache.c88 } else if (state->type == PIPE_SHADER_IR_NIR) { in util_live_shader_cache_get()
133 if (state->type == PIPE_SHADER_IR_NIR) in util_live_shader_cache_get()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c76 .type = PIPE_SHADER_IR_NIR, in st_nir_finish_builtin_shader()
80 if (PIPE_SHADER_IR_NIR != in st_nir_finish_builtin_shader()
Dst_program.c515 if (PIPE_SHADER_IR_NIR == in st_translate_vertex_program()
529 stp->state.type = PIPE_SHADER_IR_NIR; in st_translate_vertex_program()
716 if (stvp->state.type == PIPE_SHADER_IR_NIR && in st_create_vp_variant()
720 state.type = PIPE_SHADER_IR_NIR; in st_create_vp_variant()
889 PIPE_SHADER_IR_NIR == in st_translate_fragment_program()
902 stfp->state.type = PIPE_SHADER_IR_NIR; in st_translate_fragment_program()
1234 if (stfp->state.type == PIPE_SHADER_IR_NIR) { in st_create_fp_variant()
1237 state.type = PIPE_SHADER_IR_NIR; in st_create_fp_variant()
1722 if (prog->state.type == PIPE_SHADER_IR_NIR) { in st_get_common_variant()
1725 state.type = PIPE_SHADER_IR_NIR; in st_get_common_variant()
[all …]
Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered()
Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader()
Dst_extensions.c169 bool prefer_nir = PIPE_SHADER_IR_NIR == in st_init_limits()
174 screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh); in st_init_limits()
188 (1 << PIPE_SHADER_IR_NIR)))) in st_init_limits()
1577 (1 << PIPE_SHADER_IR_NIR))) { in st_init_extensions()
1579 (compute_supported_irs & PIPE_SHADER_IR_NIR) ? in st_init_extensions()
1580 PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in st_init_extensions()
1774 bool prefer_nir = PIPE_SHADER_IR_NIR == in st_init_extensions()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c199 PIPE_SHADER_IR_NIR, in vc4_get_yuv_vs()
217 .type = PIPE_SHADER_IR_NIR, in vc4_get_yuv_vs()
246 PIPE_SHADER_IR_NIR, in vc4_get_yuv_fs()
312 .type = PIPE_SHADER_IR_NIR, in vc4_get_yuv_fs()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_limits.h140 return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR); in gallivm_get_shader_param()
/external/mesa3d/src/gallium/drivers/lima/
Dlima_program.c299 if (cso->type == PIPE_SHADER_IR_NIR) in lima_create_fs_state()
310 so->base.type = PIPE_SHADER_IR_NIR; in lima_create_fs_state()
458 if (cso->type == PIPE_SHADER_IR_NIR) in lima_create_vs_state()
Dlima_screen.c204 return PIPE_SHADER_IR_NIR; in get_vertex_shader_param()
244 return PIPE_SHADER_IR_NIR; in get_fragment_shader_param()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_program.c401 if (shader->type != PIPE_SHADER_IR_NIR) in zink_create_vs_state()
430 if (shader->type != PIPE_SHADER_IR_NIR) in zink_create_fs_state()
450 if (shader->type != PIPE_SHADER_IR_NIR) in zink_create_gs_state()
/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.c484 return PIPE_SHADER_IR_NIR; in iris_get_shader_param()
486 int irs = 1 << PIPE_SHADER_IR_NIR; in iris_get_shader_param()
638 assert(ir == PIPE_SHADER_IR_NIR); in iris_get_compiler_options()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_gallium.c170 if (cso->type == PIPE_SHADER_IR_NIR) { in ir3_shader_create()
257 if (cso->ir_type == PIPE_SHADER_IR_NIR) { in ir3_shader_create_compute()
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dfd2_program.c100 so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir : in fd2_fp_state_create()
138 so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir : in fd2_vp_state_create()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_get.c379 ir |= 1 << PIPE_SHADER_IR_NIR; in si_get_shader_param()
422 return PIPE_SHADER_IR_NIR; in si_get_shader_param()
462 assert(ir == PIPE_SHADER_IR_NIR); in si_get_compiler_options()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs_llvm.c99 if (state->ir.nir && state->type == PIPE_SHADER_IR_NIR) { in draw_create_vs_llvm()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_screen.c418 return PIPE_SHADER_IR_NIR; in v3d_screen_get_shader_param()
420 return 1 << PIPE_SHADER_IR_NIR; in v3d_screen_get_shader_param()
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_compute.c64 so->cbase.ir_type = PIPE_SHADER_IR_NIR; in panfrost_create_compute_state()

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