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Searched refs:PNG_DEBUG (Results 1 – 11 of 11) sorted by relevance

/external/libpng/
Dpngdebug.h51 #ifdef PNG_DEBUG
52 # if (PNG_DEBUG > 0)
55 # if (PNG_DEBUG > 1)
78 # if (PNG_DEBUG > 1)
Dpngtest.c87 #ifndef PNG_DEBUG
88 # define PNG_DEBUG 0 macro
91 #if PNG_DEBUG > 1
101 #if !PNG_DEBUG
489 #if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG
896 #if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG in test_one_file()
908 #if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG in test_one_file()
1942 #if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG in main()
1949 #if PNG_DEBUG > 0 in main()
1979 #if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG in main()
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DCMakeLists.txt73 option(PNG_DEBUG "Build with debug output" OFF) option
578 if(PNG_DEBUG)
Dpngwutil.c78 #if defined(PNG_DEBUG) && (PNG_DEBUG > 0) in png_write_chunk_header()
Dlibpng-manual.txt4490 The macro definition PNG_DEBUG can be used to request debugging
4496 When PNG_DEBUG > 0, the following functions (macros) become available:
4502 in which "level" is compared to PNG_DEBUG to decide whether to print
4511 if (PNG_DEBUG > 2)
4514 When PNG_DEBUG is defined but is zero, the macros aren't defined, but you
4515 can still use PNG_DEBUG to control your own debugging:
4517 #ifdef PNG_DEBUG
4521 When PNG_DEBUG = 1, the macros are defined, but only png_debug statements
DCHANGES421 Added #ifdef PNG_DEBUG/#endif surrounding use of PNG_DEBUG in png.h .
458 Fixed a bug in pngconf.h that omitted <stdio.h> when PNG_DEBUG==0 (K Bracey).
1507 Revised pngtest so memory allocation testing is only done when PNG_DEBUG==1.
5237 where a long was expected, to avoid a compiler warning when PNG_DEBUG > 1.
5247 Avoid Coverity issue 80858 (REVERSE NULL) in pngtest.c PNG_DEBUG builds.
5679 Cleaned up PNG_DEBUG compile of pngtest.c.
/external/libpng/scripts/
Dpngwin.rc32 #if defined(PNG_DEBUG) && (PNG_DEBUG > 0)
38 # define PNG_LIBPNG_VERSIONINFO_COMMENTS "PNG_DEBUG=" QUOTE(PNG_DEBUG)
Dpnglibconf.dfa363 # unless (PNG_DEBUG > 0) has been #defined.
/external/libpng/contrib/pngminus/
Dpng2pnm.c24 #ifndef PNG_DEBUG
25 #define PNG_DEBUG 0 macro
Dpnm2png.c24 #ifndef PNG_DEBUG
25 #define PNG_DEBUG 0 macro
/external/ImageMagick/coders/
Dpng.c9910 #ifdef PNG_DEBUG in WriteOnePNGImage()