Searched refs:PSS_VERTEX_INPUT_INTERFACE (Results 1 – 1 of 1) sorted by relevance
46 PSS_VERTEX_INPUT_INTERFACE = 0x00000001, enumerator488 if (setupState & PSS_VERTEX_INPUT_INTERFACE) in getDynamicStates()638 DE_ASSERT(m_internalData && (m_internalData->setupState > PSS_VERTEX_INPUT_INTERFACE) && in setRenderingColorAttachmentsInfo()673 m_internalData->setupState = PSS_VERTEX_INPUT_INTERFACE; in setupVertexInputState()828 DE_ASSERT(m_internalData && (m_internalData->setupState == PSS_VERTEX_INPUT_INTERFACE)); in setupPreRasterizationShaderState3()1037 m_internalData->setupState |= (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_RASTERIZATION_SHADERS); in setupPreRasterizationMeshShaderState()1194 …DE_ASSERT(m_internalData && (m_internalData->setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_R… in setupFragmentShaderState2()1308 …DE_ASSERT(m_internalData && (m_internalData->setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_R… in setupFragmentOutputState()1387 …DE_ASSERT(m_internalData && (m_internalData->setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_R… in buildPipeline()