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Searched refs:PSS_VERTEX_INPUT_INTERFACE (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp46 PSS_VERTEX_INPUT_INTERFACE = 0x00000001, enumerator
488 if (setupState & PSS_VERTEX_INPUT_INTERFACE) in getDynamicStates()
638 DE_ASSERT(m_internalData && (m_internalData->setupState > PSS_VERTEX_INPUT_INTERFACE) && in setRenderingColorAttachmentsInfo()
673 m_internalData->setupState = PSS_VERTEX_INPUT_INTERFACE; in setupVertexInputState()
828 DE_ASSERT(m_internalData && (m_internalData->setupState == PSS_VERTEX_INPUT_INTERFACE)); in setupPreRasterizationShaderState3()
1037 m_internalData->setupState |= (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_RASTERIZATION_SHADERS); in setupPreRasterizationMeshShaderState()
1194 …DE_ASSERT(m_internalData && (m_internalData->setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_R… in setupFragmentShaderState2()
1308 …DE_ASSERT(m_internalData && (m_internalData->setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_R… in setupFragmentOutputState()
1387 …DE_ASSERT(m_internalData && (m_internalData->setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_R… in buildPipeline()