/external/angle/src/tests/gl_tests/ |
D | ShadingRateQcomTest.cpp | 49 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 55 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 61 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 67 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 73 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 79 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | OcclusionQueriesTest.cpp | 55 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P() 62 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P() 97 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P() 156 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 162 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P() 221 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 271 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 317 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 332 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 385 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | UniformBufferTest.cpp | 75 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 138 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 147 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 178 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 226 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 284 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 293 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 302 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 556 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | SRGBFramebufferTest.cpp | 105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 228 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 235 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 230 drawQuad(*program, essl1_shaders::PositionAttrib(), 1.f); in setupClearAndDrawForDepthStencilOpsTest() 491 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in maskedFramebufferFetchDraw() 545 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 603 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 664 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 684 ASSERT_EQ(posLoc, glGetAttribLocation(program2, essl1_shaders::PositionAttrib())); in TEST_P() 739 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 768 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 1206 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 1211 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | RobustFragmentShaderOutputTest.cpp | 78 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 150 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 161 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 171 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 181 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 281 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 292 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 300 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 310 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 430 drawQuad(program2, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults() 128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad() 645 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon() 662 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon() 717 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 740 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 811 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 822 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 870 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); 887 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); [all …]
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D | GLSLTest.cpp | 586 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 632 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 638 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 642 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 672 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 680 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 684 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 714 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 724 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 728 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 104 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P() 135 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P() 144 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P() 210 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 361 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 378 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 445 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 464 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 532 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 566 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.05f); in TEST_P() [all …]
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D | StateChangeTest.cpp | 303 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 848 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P() 987 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() 1419 drawQuad(drawGreen.get(), essl3_shaders::PositionAttrib(), 0.5f, 1.0f, useVertexBuffer); in TEST_P() 1497 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1538 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1580 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1668 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in blendAndVerifyColor() 1846 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1902 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() [all …]
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D | BlitFramebufferANGLETest.cpp | 375 drawQuad(mRedProgram, essl1_shaders::PositionAttrib(), 0.3f); in BlitStencilTestHelper() 403 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), in BlitStencilTestHelper() 461 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 492 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 581 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 620 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 690 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 756 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 838 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 867 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() [all …]
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D | TransformFeedbackTest.cpp | 107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 234 drawQuad(drawColor, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 288 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P() 347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 425 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 538 drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); in TEST_P() 552 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 604 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() 794 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() [all …]
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D | FramebufferTest.cpp | 315 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 360 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 648 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P() 666 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 814 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 1049 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 1065 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 1094 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 1110 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 1138 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() [all …]
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D | DiscardFramebufferEXTTest.cpp | 145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P() 206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
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D | ProgramPipelineTest.cpp | 356 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 398 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 421 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 431 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 452 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 529 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 536 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 551 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 590 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() 597 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P() [all …]
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D | MultithreadingTest.cpp | 314 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 357 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 408 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 465 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 579 glGetAttribLocation(sharedProgram, essl1_shaders::PositionAttrib()); in TEST_P() 628 glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 748 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.0f); in textureThreadFunction() 762 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.0f); in textureThreadFunction() 832 drawQuad(texProgram, essl1_shaders::PositionAttrib(), 0.0f); in mainThreadDraw() 1086 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass() [all …]
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D | PolygonModeTest.cpp | 257 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 283 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 339 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P() 353 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 368 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
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D | DepthStencilTest.cpp | 134 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected() 149 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected() 228 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked() 272 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() 285 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() 345 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 441 drawQuad(program, essl3_shaders::PositionAttrib(), positionZ, 1.0f); in drawAndCompareDepth() 676 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1); in TEST_P() 694 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P() 703 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P() [all …]
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D | ClipControlTest.cpp | 119 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 140 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 318 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 347 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 364 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 456 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 460 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 473 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P() 477 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
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D | VulkanUniformUpdatesTest.cpp | 240 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 244 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 249 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 253 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 319 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 323 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 328 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 332 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 580 glBindAttribLocation(program, kPosLoc, essl1_shaders::PositionAttrib()); in TEST_P()
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D | SampleVariablesTest.cpp | 49 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P() 95 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P() 171 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P() 258 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P() 347 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P() 444 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P() 524 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
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D | ClearTest.cpp | 89 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth() 90 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth() 135 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil() 424 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 454 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 490 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() 599 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 695 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 746 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1426 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 459 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 498 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 504 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 556 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 628 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 888 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 914 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 946 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 1028 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() 1042 drawQuad(program.get(), essl1_shaders::PositionAttrib(), -0.1f); in TEST_P() 1049 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.1f); in TEST_P() 1089 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() 1094 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() 1110 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() [all …]
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/external/angle/util/ |
D | shader_utils.h | 70 ANGLE_UTIL_EXPORT const char *PositionAttrib(); 131 ANGLE_UTIL_EXPORT const char *PositionAttrib(); 178 ANGLE_UTIL_EXPORT const char *PositionAttrib();
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