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Searched refs:PositionAttrib (Results 1 – 25 of 94) sorted by relevance

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/external/angle/src/tests/gl_tests/
DShadingRateQcomTest.cpp49 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
55 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
61 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
67 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
73 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
79 drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DOcclusionQueriesTest.cpp55 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
62 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P()
97 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P()
156 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
162 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P()
221 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
271 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
317 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
332 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
385 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DUniformBufferTest.cpp75 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
138 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
147 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
178 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
226 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
284 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
293 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
302 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
556 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DSRGBFramebufferTest.cpp105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
228 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
235 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DVulkanPerformanceCounterTest.cpp230 drawQuad(*program, essl1_shaders::PositionAttrib(), 1.f); in setupClearAndDrawForDepthStencilOpsTest()
491 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in maskedFramebufferFetchDraw()
545 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
603 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
664 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
684 ASSERT_EQ(posLoc, glGetAttribLocation(program2, essl1_shaders::PositionAttrib())); in TEST_P()
739 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
768 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1206 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1211 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DRobustFragmentShaderOutputTest.cpp78 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
150 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
161 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
171 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
181 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
281 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
292 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
300 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
310 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
430 drawQuad(program2, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DMultisampledRenderToTextureTest.cpp111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults()
128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad()
645 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
662 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
717 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
740 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
811 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
822 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
870 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib());
887 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib());
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DGLSLTest.cpp586 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
632 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
638 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
642 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
672 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
680 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
684 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
714 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
724 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
728 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp104 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P()
135 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P()
144 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
361 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
378 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
445 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
464 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
532 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
566 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.05f); in TEST_P()
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DStateChangeTest.cpp303 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
848 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P()
987 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
1419 drawQuad(drawGreen.get(), essl3_shaders::PositionAttrib(), 0.5f, 1.0f, useVertexBuffer); in TEST_P()
1497 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1538 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1580 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1668 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in blendAndVerifyColor()
1846 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1902 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
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DBlitFramebufferANGLETest.cpp375 drawQuad(mRedProgram, essl1_shaders::PositionAttrib(), 0.3f); in BlitStencilTestHelper()
403 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), in BlitStencilTestHelper()
461 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
492 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
581 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
620 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
690 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
756 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
838 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
867 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
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DTransformFeedbackTest.cpp107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
234 drawQuad(drawColor, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
288 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P()
347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
425 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
538 drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); in TEST_P()
552 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
604 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest()
794 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
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DFramebufferTest.cpp315 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
360 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
648 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
666 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
814 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1049 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1065 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1094 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1110 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1138 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
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DDiscardFramebufferEXTTest.cpp145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P()
206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
DProgramPipelineTest.cpp356 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
398 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
421 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
431 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
452 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
529 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
536 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
551 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
590 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
597 drawQuadWithPPO(essl31_shaders::PositionAttrib(), 0.5f, 1.0f); in TEST_P()
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DMultithreadingTest.cpp314 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
357 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
408 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
465 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
579 glGetAttribLocation(sharedProgram, essl1_shaders::PositionAttrib()); in TEST_P()
628 glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
748 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.0f); in textureThreadFunction()
762 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.0f); in textureThreadFunction()
832 drawQuad(texProgram, essl1_shaders::PositionAttrib(), 0.0f); in mainThreadDraw()
1086 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass()
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DPolygonModeTest.cpp257 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
283 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
339 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
353 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
368 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
DDepthStencilTest.cpp134 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected()
149 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected()
228 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked()
272 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
285 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
345 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
441 drawQuad(program, essl3_shaders::PositionAttrib(), positionZ, 1.0f); in drawAndCompareDepth()
676 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1); in TEST_P()
694 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P()
703 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P()
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DClipControlTest.cpp119 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
140 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
318 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
347 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
364 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
456 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
460 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
473 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
477 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
DVulkanUniformUpdatesTest.cpp240 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
244 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
249 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
253 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
319 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
323 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
328 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
332 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
580 glBindAttribLocation(program, kPosLoc, essl1_shaders::PositionAttrib()); in TEST_P()
DSampleVariablesTest.cpp49 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
95 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
171 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
258 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
347 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
444 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
524 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0); in TEST_P()
DClearTest.cpp89 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth()
90 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth()
135 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil()
424 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
454 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
490 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P()
599 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
695 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
746 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1426 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DAtomicCounterBufferTest.cpp459 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
498 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
504 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
556 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
628 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
888 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
914 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
DDepthStencilFormatsTest.cpp106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
946 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1028 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
1042 drawQuad(program.get(), essl1_shaders::PositionAttrib(), -0.1f); in TEST_P()
1049 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.1f); in TEST_P()
1089 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1094 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1110 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
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/external/angle/util/
Dshader_utils.h70 ANGLE_UTIL_EXPORT const char *PositionAttrib();
131 ANGLE_UTIL_EXPORT const char *PositionAttrib();
178 ANGLE_UTIL_EXPORT const char *PositionAttrib();

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