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Searched refs:ProgramResourceHash (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c347 if (shProg->data && shProg->data->ProgramResourceHash) { in _mesa_clear_shader_program_data()
348 _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash, NULL); in _mesa_clear_shader_program_data()
349 shProg->data->ProgramResourceHash = NULL; in _mesa_clear_shader_program_data()
Dshader_query.cpp564 _mesa_hash_table_u64_search(shProg->data->ProgramResourceHash, key); in search_resource_hash()
588 if (shProg->data->ProgramResourceHash) in _mesa_program_resource_find_name()
1914 if (shProg->data->ProgramResourceHash) in _mesa_create_program_resource_hash()
1915 _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash, NULL); in _mesa_create_program_resource_hash()
1917 shProg->data->ProgramResourceHash = _mesa_hash_table_u64_create(shProg); in _mesa_create_program_resource_hash()
1924 _mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key, in _mesa_create_program_resource_hash()
Dmtypes.h2952 struct hash_table_u64 *ProgramResourceHash; member
/external/mesa3d/docs/relnotes/
D20.0.0.rst3292 - mesa/st/i965: add a ProgramResourceHash for quicker resource lookup