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/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_vertex.cpp116 auto R0y = new GPRValue(0,1); in do_allocate_reserved_registers() local
117 R0y->set_as_input(); in do_allocate_reserved_registers()
118 m_rel_vertex_id.reset(R0y); in do_allocate_reserved_registers()