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Searched refs:RESERVED_CONSTANT_BUFFER_SLOT_DRIVER (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.h318 RESERVED_CONSTANT_BUFFER_SLOT_DRIVER = 1, enumerator
DStateManager11.cpp1678 if (slot == d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER) in invalidateConstantBuffer()
3502 deviceContext->VSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyDriverUniformsForShader()
3507 deviceContext->PSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyDriverUniformsForShader()
3512 deviceContext->GSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyDriverUniformsForShader()
3595 deviceContext->CSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1, in applyComputeUniforms()