Searched refs:RangeUI (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/ |
D | ProgramExecutable.h | 233 const RangeUI &getDefaultUniformRange() const { return mDefaultUniformRange; } in getDefaultUniformRange() 234 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; } in getSamplerUniformRange() 235 const RangeUI &getImageUniformRange() const { return mImageUniformRange; } in getImageUniformRange() 236 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; } in getAtomicCounterUniformRange() 237 const RangeUI &getFragmentInoutRange() const { return mFragmentInoutRange; } in getFragmentInoutRange() 468 RangeUI mDefaultUniformRange; 469 RangeUI mSamplerUniformRange; 470 RangeUI mImageUniformRange; 471 RangeUI mAtomicCounterUniformRange; 480 RangeUI mFragmentInoutRange;
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D | ProgramExecutable.cpp | 153 RangeUI AddUniforms(const ShaderMap<Program *> &programs, in AddUniforms() 156 const std::function<RangeUI(const ProgramState &)> &getRange) in AddUniforms() 163 const RangeUI uniformRange = getRange(programState); in AddUniforms() 168 return RangeUI(startRange, static_cast<unsigned int>(outputUniforms.size())); in AddUniforms() 294 mDefaultUniformRange = RangeUI(0, 0); in reset() 295 mSamplerUniformRange = RangeUI(0, 0); in reset() 296 mImageUniformRange = RangeUI(0, 0); in reset() 297 mAtomicCounterUniformRange = RangeUI(0, 0); in reset() 299 mFragmentInoutRange = RangeUI(0, 0); in reset() 332 mFragmentInoutRange = RangeUI(fragmentInoutRangeLow, fragmentInoutRangeHigh); in load() [all …]
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D | Program.h | 283 const RangeUI &getDefaultUniformRange() const { return mExecutable->getDefaultUniformRange(); } in getDefaultUniformRange() 284 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } in getSamplerUniformRange() 285 const RangeUI &getImageUniformRange() const { return mExecutable->getImageUniformRange(); } in getImageUniformRange() 286 const RangeUI &getAtomicCounterUniformRange() const in getAtomicCounterUniformRange() 290 const RangeUI &getFragmentInoutRange() const { return mExecutable->getFragmentInoutRange(); } in getFragmentInoutRange()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 200 gl::RangeUI getUsedSamplerRange(gl::ShaderType type) const; 214 gl::RangeUI getUsedImageRange(gl::ShaderType type, bool readonly) const; 482 gl::RangeUI *outUsedRange); 491 gl::RangeUI *outUsedRange); 572 gl::ShaderMap<gl::RangeUI> mUsedShaderSamplerRanges; 577 gl::ShaderMap<gl::RangeUI> mUsedImageRange; 578 gl::ShaderMap<gl::RangeUI> mUsedReadonlyImageRange; 579 gl::ShaderMap<gl::RangeUI> mUsedAtomicCounterRange;
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D | ProgramD3D.cpp | 806 gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const in getUsedSamplerRange() 880 gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const in getUsedImageRange() 1006 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh); in load() 1034 mUsedImageRange[shaderType] = gl::RangeUI(imageRangeLow, imageRangeHigh); in load() 1036 gl::RangeUI(readonlyImageRangeLow, readonlyImageRangeHigh); in load() 1042 gl::RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in load() 2662 gl::RangeUI(mUsedShaderSamplerRanges[shaderType].high(), in defineUniformsAndAssignRegisters() 2665 mUsedImageRange[shaderType] = gl::RangeUI(mUsedAtomicCounterRange[shaderType].high(), in defineUniformsAndAssignRegisters() 2902 gl::RangeUI *outUsedRange) in AssignSamplers() 3016 gl::RangeUI *outUsedRange) in AssignImages()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 55 gl::RangeUI(mipMin, mipMax) in ImageIndexConflictsWithSRV() 56 .intersects(gl::RangeUI(desc.Texture2D.MostDetailedMip, maxSrvMip)); in ImageIndexConflictsWithSRV() 126 (mipLevel == mipSlice && gl::RangeUI(firstArraySlice, lastArraySlice) in ImageIndexConflictsWithUAV() 139 gl::RangeUI(firstWSlice, lastWSlice).contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV() 1612 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer() 2203 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges() 2822 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() 2858 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs() 2884 const gl::RangeUI imageRange = mProgramD3D->getUsedImageRange(shaderType, false); in getUAVsForRWImages() 3388 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader()
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D | StateManager11.h | 610 gl::RangeUI mDirtyVertexBufferRange;
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D | Renderer11.cpp | 4483 gl::RangeUI imageRange = programD3D->getUsedImageRange(gl::ShaderType::Compute, false); in markTypedBufferUsage()
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/external/angle/src/common/ |
D | mathutil.h | 789 typedef Range<unsigned int> RangeUI; typedef
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | spv_utils.cpp | 771 const gl::RangeUI &imageUniformRange = programExecutable.getImageUniformRange(); in AssignImageBindings() 826 const gl::RangeUI &samplerUniformRange = programExecutable.getSamplerUniformRange(); in AssignTextureBindings()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3273 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures()
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