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/external/libogg/win32/VS2005/
Dlibogg_dynamic.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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Dlibogg_static.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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/external/freetype/builds/wince/vc2008-ce/
Dfreetype.sln9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0…
10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 …
11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr…
12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 …
15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P…
18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6…
21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (…
22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK
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/external/freetype/builds/wince/vc2005-ce/
Dfreetype.sln9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0…
10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 …
11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr…
12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 …
15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P…
18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6…
21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (…
22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK
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/external/speex/win32/VS2008/
Dlibspeexdsp.sln23 …Debug_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_RTL_dll|Windows Mobile 5.0 Pocket …
25 …ug_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_WM5_PPC_ARM|Windows Mobile 5.0 Po…
27 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
29 …e_Dynamic_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic_SSE|Windows Mobile 5.0 P…
31 …Release_Dynamic|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic|Windows Mobile 5.0 Poc…
33 …Release_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_RTL_dll|Windows Mobile 5.0 Poc…
35 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC S…
37 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket PC…
39 …se_Static_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Static_SSE|Windows Mobile 5.0 Po…
41 …e_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_WM5_PPC_ARM|Windows Mobile 5.0 P…
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/external/licenseclassifier/v2/assets/License/Android-SDK/
D20090410.txt9 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and
12 legally binding contract between you and Google in relation to your use of the SDK.
19 2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the
20 SDK if you do not accept this License Agreement.
27 (B) by actually using the SDK. In this case, you agree that use of the SDK constitutes acceptance of
30 2.3 You may not use the SDK and may not accept the Licensing Agreement if you are a person barred
31 from receiving the SDK under the laws of the United States or other countries including the country
32 in which you are resident or from which you use the SDK.
37 the Licensing Agreement or use the SDK on behalf of your employer or other entity.
39 3. SDK License from Google
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D20161209.txt7SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) …
18 2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK
22SDK and may not accept the License Agreement if you are a person barred from receiving the SDK und…
24 …e requisite authority, you may not accept the License Agreement or use the SDK on behalf of your e…
27 3. SDK License from Google
29 …e, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop a…
31SDK to develop applications for other platforms (including non-compatible implementations of Andro…
33 … right, title and interest in and to the SDK, including any Intellectual Property Rights that subs…
35SDK for any purpose not expressly permitted by the License Agreement. Except to the extent requir…
37 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source softw…
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/external/grpc-grpc/src/csharp/experimental/
Dbuild_native_ext_for_ios.sh24 SDK="$1"
27 PATH_AR="$(xcrun --sdk $SDK --find ar)"
28 PATH_CC="$(xcrun --sdk $SDK --find clang)"
29 PATH_CXX="$(xcrun --sdk $SDK --find clang++)"
32 …CPPFLAGS="-O2 -Wframe-larger-than=16384 -arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path) …
33 LDFLAGS="-arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path)"
/external/pigweed/third_party/mcuxpresso/
Dmcuxpresso.gni20 # If compiling a project against an MCUXpresso SDK, this variable can be set
26 # Creates a source set for an MCUXpresso SDK.
29 # `${target_name}__defines` contains pre-processor definitions for the SDK
34 # manifest: The MCUXpresso SDK manifest XML file describing the components of
35 # the SDK.
37 # sdk_dir: Optional path to directory containing the SDK. When ommitted the
40 # include: list of SDK components to include in the project.
42 # exclude: Optional list of SDK components to exclude from the project.
92 # This script finds the components distributed with the SDK.
/external/webp/
Diosbuild.sh20 readonly SDK=$(xcodebuild -showsdks \
46 readonly LIPO=$(xcrun -sdk iphoneos${SDK} -find lipo)
52 if [[ -z "${SDK}" ]]; then
55 elif [[ ${SDK%%.*} -gt 8 ]]; then
57 elif [[ ${SDK%%.*} -le 6 ]]; then
63 echo "iOS SDK Version: ${SDK}"
117 ROOTDIR="${BUILDDIR}/${PLATFORM}-${SDK}-${ARCH}"
122 SDKROOT+="${PLATFORM}.platform/Developer/SDKs/${PLATFORM}${SDK}.sdk/"
/external/pigweed/pw_sys_io_mcuxpresso/
Ddocs.rst7 NXP MCUXpresso SDK.
16 MCUXpresso SDK.
17 2. Include the debug console component in this SDK definition.
23 The name of the SDK source set must be set in the
35 default will depend on your SDK configuration.
/external/libwebm/
Diosbuild.sh53 readonly SDK=$(xcodebuild -showsdks \
83 readonly LIPO="$(xcrun -sdk iphoneos${SDK} -find lipo)"
86 readonly SDK_MAJOR_VERSION="$(echo ${SDK} | awk -F '.' '{ print $1 }')"
95 vlog "iOS SDK Version ${SDK}"
168 LIBDIR="${OUTDIR}/${PLATFORM}-${SDK}-${ARCH}"
175 SDKROOT="${SDKROOT}${PLATFORM}.platform/Developer/SDKs/${PLATFORM}${SDK}.sdk/"
/external/lzma/
DNOTICE1 LZMA SDK is written and placed in the public domain by Igor Pavlov.
3 Some code in LZMA SDK is based on public domain code from another developers:
7 You can copy, modify, distribute and perform LZMA SDK code, even for commercial purposes,
10 LZMA SDK code is compatible with open source licenses, for example, you can
/external/tensorflow/tensorflow/lite/java/demo/
DREADME.md21 - You'll need at least SDK version 23.
26 through Android Studio under `Android SDK Manager -> SDK Tools ->
30 to add SDK and NDK targets.
32 NOTE: As long as you have the SDK and NDK installed, the `./configure`
36 - Make sure the `api_level` in `WORKSPACE` is set to an SDK version that
38 - By default, Android Studio will install the SDK to `~/Android/Sdk` and
/external/pigweed/pw_build_mcuxpresso/
Ddocs.rst8 target based on an NXP MCUXpresso SDK.
12 depending on an MCUXpresso SDK can clearly see that their dependency is on
15 Using an MCUXpresso SDK
17 An MCUXpresso SDK consists of a number of components, each of which has a set
20 SDK package.
22 To use the SDK within a Pigweed project, the set of components you need must be
63 For example to replace the FreeRTOS kernel bundled with the MCUXpresso SDK with
84 SDK.
123 The ``--prefix`` option specifies the GN location of the SDK files.
/external/licenseclassifier/v2/assets/License/LZMA/
Dlicense.txt1 LZMA SDK is written and placed in the public domain by Igor Pavlov.
3 Some code in LZMA SDK is based on public domain code from another developers:
8 original LZMA SDK code, either in source code form or as a compiled binary, for
11 LZMA SDK code is compatible with open source licenses, for example, you can
/external/pigweed/pw_i2c_mcuxpresso/
Ddocs.rst8 NXP MCUXpresso SDK.
10 The implementation is based on the i2c driver in SDK. I2C transfers use
19 MCUXpresso SDK.
20 2. Include the i2c driver component in this SDK definition.
/external/angle/third_party/vulkan-deps/vulkan-headers/src/
DREADME.md11 then consumed by downstream repositories used to build SDK components such
15 [Vulkan-SDK](https://www.lunarg.com/vulkan-sdk/).
34 ## SDK Support
36 Vulkan-Headers are shipped as part of the official [Vulkan-SDK](https://www.lunarg.com/vulkan-sdk/)
49 imply the same quality level as SDK tags. SDK tags follow the
/external/libaom/
Dmainpage.dox5 \section aom_sdk AOMedia Codec SDK
8 Welcome to the AOMedia Codec SDK. This SDK allows you to integrate your
11 This distribution of the AOMedia Codec SDK includes the following support:
54 For questions about this SDK or for help, please visit http://aomedia.org/
/external/libvpx/
Dmainpage.dox1 /*!\mainpage WebM Codec SDK
9 Welcome to the WebM Codec SDK. This SDK allows you to integrate your
13 This distribution of the WebM Codec SDK includes the following support:
42 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/angle/build/config/mac/
Dmac_sdk.gni20 # the macOS SDK marks as available (via `__builtin_available` and
37 # Path to a specific version of the Mac SDK, not including a slash at the end.
42 # The SDK name as accepted by `xcodebuild`.
45 # The SDK version used when making official builds. This is a single exact
50 # The SDK build version used when making official builds. This is a single
52 # inside the SDK.
61 # Check that the version of macOS SDK used is the one requested when building
63 # iOS as the version macOS SDK used is not relevant for the tool build for the
66 # the macOS SDK used to build Chrome on mac.
113 # The tool will print the SDK path on the first line, and the version on the
/external/cronet/build/config/mac/
Dmac_sdk.gni30 # Path to a specific version of the Mac SDK, not including a slash at the end.
35 # The SDK name as accepted by `xcodebuild`.
38 # The SDK version used when making official builds. This is a single exact
43 # The SDK build version used when making official builds. This is a single
45 # inside the SDK.
54 # Check that the version of macOS SDK used is the one requested when building
56 # iOS as the version macOS SDK used is not relevant for the tool build for the
59 # the macOS SDK used to build Chrome on mac.
106 # The tool will print the SDK path on the first line, and the version on the
/external/python/setuptools/tools/
Dmsvc-build-launcher.cmd3 REM Use old Windows SDK 6.1 so created .exe will be compatible with
5 REM Windows SDK 6.1 may be downloaded at:
9 REM The SDK creates a false install of Visual Studio at one of these locations
19 echo Windows SDK 6.1 not found to build Windows 32-bit version
35 echo Windows SDK 6.1 not found to build Windows 64-bit version
/external/pdfium/third_party/libopenjpeg/
D0045-openjp2-j2k-replace-sprintf-calls-with-snprintf.patch13 13 SDK. Calls to sprintf are replaced with snprintf, passing appropriate
17 unsafe, so no behavior change is expected aside from SDK compatibility.
19 The macOS 13 SDK deprecates sprintf as it’s difficult to use safely. The
22 sprintf is declared in the SDK. However, the deprecation message is
28 The macOS 13 SDK is packaged in Xcode 14.1, released on 2022-11-01. This
29 also affects the iOS 16 SDK and other 2022-era Apple OS SDKs packaged in
33 needed to allow Chromium to move forward to the macOS 13 SDK.
/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/docs/
Dad-insertion.md116 the [client-side IMA SDK][] to support insertion of VAST/VMAP ads. For
127 `setControllerHideDuringAds`. The IMA SDK will show additional views on top of
131 Since advertisers expect a consistent experience across apps, the IMA SDK does
137 The IMA SDK may report whether ads are obscured by application provided views
139 essential for controlling playback must register them with the IMA SDK so that
146 [Open Measurement in the IMA SDK][].
157 The IMA SDK is designed for inserting ads into media content, not for playing
159 by the IMA extension. We recommend using the [Google Mobile Ads SDK][] instead
162 ### Using a third-party ads SDK ###
164 If you need to load ads via a third-party ads SDK, it's worth checking whether
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