Searched refs:SETUP_ACTIVE (Results 1 – 2 of 2) sorted by relevance
96 assert(setup->state == SETUP_ACTIVE); in first_triangle()106 assert(setup->state == SETUP_ACTIVE); in first_line()115 assert(setup->state == SETUP_ACTIVE); in first_point()322 case SETUP_ACTIVE: in set_scene_state()415 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear_color_buffer()491 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear_zs()1366 if (update_scene && setup->state != SETUP_ACTIVE) { in lp_setup_update_state()1367 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state()1375 assert(setup->state == SETUP_ACTIVE); in lp_setup_update_state()1388 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()[all …]
130 SETUP_ACTIVE /**< scene exists and has at least one draw/query */ enumerator