Searched refs:SL_LIST_MAGIC (Results 1 – 1 of 1) sorted by relevance
47 #define SL_LIST_MAGIC 0xfacade00LU macro108 list->magic = SL_LIST_MAGIC; in drmSLCreate()124 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLDestroy()144 if (list->magic != SL_LIST_MAGIC) return NULL; in SLLocate()163 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLInsert()195 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLDelete()262 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLNext()280 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLFirst()293 if (list->magic != SL_LIST_MAGIC) { in drmSLDump()295 list->magic, SL_LIST_MAGIC); in drmSLDump()