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Searched refs:SRVType (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp332 SRVType srvType, in getSRVLevel()
338 if (srvType == SRVType::Stencil) in getSRVLevel()
352 auto &levelSRVs = srvType == SRVType::Blit ? mLevelBlitSRVs : mLevelSRVs; in getSRVLevel()
353 auto &otherLevelSRVs = srvType == SRVType::Blit ? mLevelSRVs : mLevelBlitSRVs; in getSRVLevel()
368 srvType == SRVType::Blit ? mFormatInfo.blitSRVFormat : mFormatInfo.srvFormat; in getSRVLevel()
494 textureState.isStencilMode() ? SRVType::Stencil : SRVType::Blit, in generateSwizzles()
1399 ANGLE_TRY(getSRVLevel(context, level, SRVType::Sample, &srv)); in getRenderTarget()
1402 ANGLE_TRY(getSRVLevel(context, level, SRVType::Blit, &blitSRV)); in getRenderTarget()
3164 ANGLE_TRY(getSRVLevel(context, mipLevel, SRVType::Sample, &srv)); in getRenderTarget()
3167 ANGLE_TRY(getSRVLevel(context, mipLevel, SRVType::Blit, &blitSRV)); in getRenderTarget()
[all …]
DStateManager11.h308 template <typename SRVType>
311 const SRVType *srv);
DTextureStorage11.h166 enum class SRVType enum
174 SRVType srvType,
DStateManager11.cpp756 template <typename SRVType>
759 const SRVType *srv) in setShaderResourceInternal()