Searched refs:S_02880C_Z_ORDER (Results 1 – 7 of 7) sorted by relevance
2877 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | in si_create_shader_selector()2881 … sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z) | S_02880C_EXEC_ON_HIER_FAIL(1); in si_create_shader_selector()2884 sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); in si_create_shader_selector()
1401 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z); in si_emit_db_render_state()
2817 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z); in r600_update_db_shader_control()2819 db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); in r600_update_db_shader_control()
975 #define S_02880C_Z_ORDER(x) (((unsigned)(x) & 0x3) << 4) macro
3753 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z); in evergreen_update_db_shader_control()3755 db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); in evergreen_update_db_shader_control()
860 #define S_02880C_Z_ORDER(x) (((unsigned)(x) & 0x3) << 4) macro
4836 S_02880C_Z_ORDER(z_order) | in radv_compute_db_shader_control()