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Searched refs:SkRuntimeShaderBuilder (Results 1 – 20 of 20) sorted by relevance

/external/skia/modules/jetski/src/
DRuntimeShaderBuilder.cpp28 return reinterpret_cast<jlong>(new SkRuntimeShaderBuilder(std::move(eff))); in ShaderBuilder_Create()
32 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in ShaderBuilder_Release()
38 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in ShaderBuilder_SetUniformFloat()
44 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in ShaderBuilder_SetUniformFloat3()
50 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in ShaderBuilder_SetUniformMatrix()
58 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) { in ShaderBuilder_MakeShader()
/external/skia/src/effects/imagefilters/
DSkRuntimeImageFilter.cpp52 SkRuntimeImageFilter(const SkRuntimeShaderBuilder& builder, in SkRuntimeImageFilter()
76 mutable SkRuntimeShaderBuilder fShaderBuilder;
133 SkRuntimeShaderBuilder builder(std::move(effect), std::move(uniforms)); in CreateProc()
245 sk_sp<SkImageFilter> SkImageFilters::RuntimeShader(const SkRuntimeShaderBuilder& builder, in RuntimeShader()
261 sk_sp<SkImageFilter> SkImageFilters::RuntimeShader(const SkRuntimeShaderBuilder& builder, in RuntimeShader()
/external/skia/include/effects/
DSkRuntimeEffect.h482 class SK_API SkRuntimeShaderBuilder : public SkRuntimeEffectBuilder {
484 explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>);
487 SkRuntimeShaderBuilder(const SkRuntimeShaderBuilder&) = default;
488 ~SkRuntimeShaderBuilder();
499 explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeShaderBuilder() function
DSkImageFilters.h342 static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
361 static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
/external/skia/gm/
Druntimeimagefilter.cpp36 SkRuntimeShaderBuilder builder(std::move(effect)); in make_filter()
89 SkRuntimeShaderBuilder builder(std::move(effect));
Druntimeshader.cpp76 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
163 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
211 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
255 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
311 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
447 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
503 SkRuntimeShaderBuilder builder(fEffect); in drawSuperRRect()
648 SkRuntimeShaderBuilder builder(fEffect); in onDraw()
697 SkRuntimeShaderBuilder builder(SkRuntimeEffect::MakeForShader(SkString(scale)).effect);
Dkawase_blur_rt.cpp104 SkRuntimeShaderBuilder blurBuilder(fBlurEffect); in draw()
157 SkRuntimeShaderBuilder mixBuilder(fMixEffect); in draw()
Druntimeintrinsics.cpp135 SkRuntimeShaderBuilder builder(effect); in plot()
460 SkRuntimeShaderBuilder builder(effect); in plot_matrix_comp_mult()
497 SkRuntimeShaderBuilder builder(effect); in plot_matrix_inverse()
/external/skia/tests/
DSkRuntimeEffectTest.cpp463 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) { in uniform()
467 SkRuntimeShaderBuilder::BuilderChild child(const char* name) { in child()
528 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
1157 SkRuntimeShaderBuilder b(std::move(effect)); in DEF_TEST()
1192 SkRuntimeShaderBuilder b(std::move(effect)); in DEF_TEST()
1422 SkRuntimeShaderBuilder builder(effect); in DEF_TEST()
DSkSLES2ConformanceTest.cpp72 SkRuntimeShaderBuilder builder(result.effect); in test_expect_pass()
DShaderImageFilterTest.cpp149 SkRuntimeShaderBuilder builder(effect); in test_runtime_shader()
DSkSLTest.cpp138 SkRuntimeShaderBuilder builder(effect); in bitmap_from_shader()
140 SkRuntimeShaderBuilder::BuilderUniform uniform = builder.uniform(data.name); in bitmap_from_shader()
/external/skia/src/shaders/
DSkGainmapShader.cpp118 SkRuntimeShaderBuilder builder(gainmap_apply_effect()); in Make()
/external/skia/modules/skottie/src/effects/
DBulgeEffect.cpp109 SkRuntimeShaderBuilder builder(bulge_effect()); in buildEffectShader()
DSphereEffect.cpp198 SkRuntimeShaderBuilder builder(has_fancy_light in buildEffectShader()
DFractalNoiseEffect.cpp306 SkRuntimeShaderBuilder builder(this->getEffect()); in buildEffectShader()
DDisplacementMapEffect.cpp210 SkRuntimeShaderBuilder builder(displacement_effect_singleton()); in buildEffectShader()
/external/skia/src/core/
DSkRuntimeEffect.cpp1913 SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) in SkRuntimeShaderBuilder() function in SkRuntimeShaderBuilder
1916 SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default;
1918 sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext, in makeImage()
1930 sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix) { in makeShader()
/external/skia/tools/viewer/
D3DSlide.cpp413 SkRuntimeShaderBuilder builder(fEffect); in drawFace()
/external/skia/
DRELEASE_NOTES.txt19 analogous to SkRuntimeShaderBuilder.