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Searched refs:SpillToKeep (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DInlineSpiller.cpp1210 MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill; in rmRedundantSpills() local
1212 SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep; in rmRedundantSpills()
/external/llvm/lib/CodeGen/
DInlineSpiller.cpp1122 MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill; in rmRedundantSpills() local
1124 SpillBBToSpill[MDT.DT->getNode(Block)] = SpillToKeep; in rmRedundantSpills()