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Searched refs:SuccCount (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86SpeculativeLoadHardening.cpp224 MachineBasicBlock &Succ, int SuccCount, in splitEdge() argument
276 if (SuccCount == 1) { in splitEdge()
298 if (SuccCount == 1) { in splitEdge()
725 [&](MachineBasicBlock &MBB, MachineBasicBlock &Succ, int SuccCount, in tracePredStateThroughCFG()
731 (SuccCount == 1 && Succ.pred_size() == 1) in tracePredStateThroughCFG()
733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()
787 int &SuccCount = SuccCounts[&Succ]; in tracePredStateThroughCFG() local
793 BuildCheckingBlockForSuccAndConds(MBB, Succ, SuccCount, CondBr, UncondBr, in tracePredStateThroughCFG()
800 --SuccCount; in tracePredStateThroughCFG()