Searched refs:SuccCount (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/ |
D | X86SpeculativeLoadHardening.cpp | 224 MachineBasicBlock &Succ, int SuccCount, in splitEdge() argument 276 if (SuccCount == 1) { in splitEdge() 298 if (SuccCount == 1) { in splitEdge() 725 [&](MachineBasicBlock &MBB, MachineBasicBlock &Succ, int SuccCount, in tracePredStateThroughCFG() 731 (SuccCount == 1 && Succ.pred_size() == 1) in tracePredStateThroughCFG() 733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG() 787 int &SuccCount = SuccCounts[&Succ]; in tracePredStateThroughCFG() local 793 BuildCheckingBlockForSuccAndConds(MBB, Succ, SuccCount, CondBr, UncondBr, in tracePredStateThroughCFG() 800 --SuccCount; in tracePredStateThroughCFG()
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