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Searched refs:SwapChain11 (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp54 SwapChain11::SwapChain11(Renderer11 *renderer, in SwapChain11() function in rx::SwapChain11
108 SwapChain11::~SwapChain11() in ~SwapChain11()
113 void SwapChain11::release() in release()
142 void SwapChain11::releaseOffscreenColorBuffer() in releaseOffscreenColorBuffer()
151 void SwapChain11::releaseOffscreenDepthBuffer() in releaseOffscreenDepthBuffer()
158 EGLint SwapChain11::resetOffscreenBuffers(DisplayD3D *displayD3D, in resetOffscreenBuffers()
183 EGLint SwapChain11::resetOffscreenColorBuffer(DisplayD3D *displayD3D, in resetOffscreenColorBuffer()
381 EGLint SwapChain11::resetOffscreenDepthBuffer(DisplayD3D *displayD3D, in resetOffscreenDepthBuffer()
471 EGLint SwapChain11::resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) in resize()
559 DXGI_FORMAT SwapChain11::getSwapChainNativeFormat() const in getSwapChainNativeFormat()
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DSwapChain11.h21 class SwapChain11 final : public SwapChainD3D
24 SwapChain11(Renderer11 *renderer,
32 ~SwapChain11() override;
DRenderTarget11.h20 class SwapChain11; variable
107 SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
127 SwapChain11 *mSwapChain;
DRenderTarget11.cpp185 GLenum GetSurfaceRTFormat(bool depth, SwapChain11 *swapChain) in GetSurfaceRTFormat()
191 const d3d11::Format &GetSurfaceFormatSet(bool depth, SwapChain11 *swapChain, Renderer11 *renderer) in GetSurfaceFormatSet()
323 SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, in SurfaceRenderTarget11()
DTextureStorage11.h34 class SwapChain11; variable
293 TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain, const std::string &label);
DRenderer11.cpp1789 return new SwapChain11(this, GetAs<NativeWindow11>(nativeWindow), shareHandle, d3dTexture, in createSwapChain()
3417 SwapChain11 *swapChain11 = GetAs<SwapChain11>(swapChain); in createTextureStorage2D()
DTextureStorage11.cpp993 SwapChain11 *swapchain, in TextureStorage11_2D()
/external/angle/src/libANGLE/renderer/d3d/
Dd3d_backend.gni170 "d3d11/SwapChain11.cpp",
171 "d3d11/SwapChain11.h",