Searched refs:TGSI_TEXTURE_SHADOW2D (Results 1 – 20 of 20) sorted by relevance
301 case TGSI_TEXTURE_SHADOW2D: in tgsi_util_get_inst_usage_mask()407 case TGSI_TEXTURE_SHADOW2D: in tgsi_util_get_texture_coord_dim()437 case TGSI_TEXTURE_SHADOW2D: in tgsi_util_get_texture_coord_dim()
487 case TGSI_TEXTURE_SHADOW2D: in tgsi_util_get_texture_coord_dim()522 case TGSI_TEXTURE_SHADOW2D: in tgsi_util_get_shadow_ref_src_index()545 case TGSI_TEXTURE_SHADOW2D: in tgsi_is_shadow_target()
1075 case TGSI_TEXTURE_SHADOW2D: in transform_samp()
2486 case TGSI_TEXTURE_SHADOW2D: in exec_txd()2572 case TGSI_TEXTURE_SHADOW2D: in exec_txf()
699 TGSI_TEXTURE_SHADOW2D, enumerator
693 TGSI_TEXTURE_SHADOW2D, enumerator
228 case TGSI_TEXTURE_SHADOW2D: in transform_texture()
345 case TGSI_TEXTURE_SHADOW2D: in translate_tex_src_target()378 case TGSI_TEXTURE_SHADOW2D: in i915_num_coords()
130 case TGSI_TEXTURE_SHADOW2D: in analyse_tex()
1978 case TGSI_TEXTURE_SHADOW2D: in tgsi_to_pipe_tex_target()2121 case TGSI_TEXTURE_SHADOW2D: in emit_tex()
528 case TGSI_TEXTURE_SHADOW2D: in svga_tgsi_sampler_type()
5710 case TGSI_TEXTURE_SHADOW2D: in tgsi_texture_to_resource_dimension()
187 return TGSI_TEXTURE_SHADOW2D; in st_translate_texture_target()
808 case TGSI_TEXTURE_SHADOW2D: in samplertype_is_shadow()2739 case TGSI_TEXTURE_SHADOW2D: in emit_txq()2884 case TGSI_TEXTURE_SHADOW2D: in fill_offset_buffer()2913 case TGSI_TEXTURE_SHADOW2D: in fill_offset_buffer()2952 case TGSI_TEXTURE_SHADOW2D: in fill_offset_buffer()3010 case TGSI_TEXTURE_SHADOW2D: in emit_lodq()3093 case TGSI_TEXTURE_SHADOW2D: in translate_tex()3180 case TGSI_TEXTURE_SHADOW2D: in translate_tex()6146 case TGSI_TEXTURE_SHADOW2D: return "2DShadow"; in vrend_shader_samplertypeconv()
231 case TGSI_TEXTURE_SHADOW2D: in blit_get_swizzle()
1188 case TGSI_TEXTURE_SHADOW2D: in get_texture_info()1399 tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D || in ttn_tex()
1846 target = TGSI_TEXTURE_SHADOW2D; in ntt_emit_texture()
2156 case NINED3DSTT_2D: return TGSI_TEXTURE_SHADOW2D; in d3dstt_to_tgsi_tex_shadow()2170 case 0: return shadow ? TGSI_TEXTURE_SHADOW2D : TGSI_TEXTURE_2D; in ps1x_sampler_type()
7988 if ((inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D || in tgsi_tex()8180 case TGSI_TEXTURE_SHADOW2D: in tgsi_tex()8224 case TGSI_TEXTURE_SHADOW2D: in tgsi_tex()8408 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D || in tgsi_tex()8540 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D || in tgsi_tex()
265 case TGSI_TEXTURE_SHADOW2D: in texOffsetMask()