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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // D3D11EmulatedIndexedBufferTest:
7 //   Tests to validate our D3D11 support for emulating an indexed
8 //   vertex buffer.
9 //
10 
11 #include "libANGLE/Context.h"
12 #include "libANGLE/Display.h"
13 #include "libANGLE/angletypes.h"
14 #include "libANGLE/renderer/d3d/IndexDataManager.h"
15 #include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
16 #include "libANGLE/renderer/d3d/d3d11/Context11.h"
17 #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
18 #include "test_utils/ANGLETest.h"
19 #include "test_utils/angle_test_instantiate.h"
20 #include "util/EGLWindow.h"
21 
22 using namespace angle;
23 
24 namespace
25 {
26 
27 class D3D11EmulatedIndexedBufferTest : public ANGLETest<>
28 {
29   protected:
testSetUp()30     void testSetUp() override
31     {
32         ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer());
33 
34         egl::Display *display   = static_cast<egl::Display *>(getEGLWindow()->getDisplay());
35         gl::ContextID contextID = {
36             static_cast<GLuint>(reinterpret_cast<uintptr_t>(getEGLWindow()->getContext()))};
37         mContext                 = display->getContext(contextID);
38         rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext);
39         mRenderer                = context11->getRenderer();
40 
41         mSourceBuffer       = new rx::Buffer11(mBufferState, mRenderer);
42         GLfloat testData[]  = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
43         angle::Result error = mSourceBuffer->setData(nullptr, gl::BufferBinding::Array, testData,
44                                                      sizeof(testData), gl::BufferUsage::StaticDraw);
45         ASSERT_EQ(angle::Result::Continue, error);
46 
47         mTranslatedAttribute.baseOffset            = 0;
48         mTranslatedAttribute.usesFirstVertexOffset = false;
49         mTranslatedAttribute.stride                = sizeof(GLfloat);
50 
51         GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1};
52 
53         for (size_t i = 0; i < ArraySize(indices); i++)
54         {
55             mExpectedExpandedData.push_back(testData[indices[i]]);
56             mubyteIndices.push_back(indices[i]);
57             muintIndices.push_back(indices[i]);
58             mushortIndices.push_back(indices[i]);
59         }
60     }
61 
testTearDown()62     void testTearDown() override { SafeDelete(mSourceBuffer); }
63 
createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer * sourceBuffer,GLuint size,ID3D11Buffer ** mappableBuffer)64     void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer,
65                                                        GLuint size,
66                                                        ID3D11Buffer **mappableBuffer)
67     {
68         *mappableBuffer = nullptr;
69 
70         D3D11_BUFFER_DESC bufferDesc;
71         bufferDesc.ByteWidth           = size;
72         bufferDesc.MiscFlags           = 0;
73         bufferDesc.StructureByteStride = 0;
74         bufferDesc.Usage               = D3D11_USAGE_STAGING;
75         bufferDesc.BindFlags           = 0;
76         bufferDesc.CPUAccessFlags      = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
77 
78         HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer);
79         ASSERT_TRUE(SUCCEEDED(hr));
80 
81         D3D11_BOX srcBox;
82         srcBox.left   = 0;
83         srcBox.right  = size;
84         srcBox.top    = 0;
85         srcBox.bottom = 1;
86         srcBox.front  = 0;
87         srcBox.back   = 1;
88 
89         mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0,
90                                                              sourceBuffer, 0, &srcBox);
91     }
92 
compareContents(ID3D11Buffer * actual)93     void compareContents(ID3D11Buffer *actual)
94     {
95         ID3D11Buffer *compareBuffer = nullptr;
96         createMappableCompareBufferFromEmulatedBuffer(
97             actual, sizeof(GLfloat) * static_cast<GLuint>(mExpectedExpandedData.size()),
98             &compareBuffer);
99 
100         D3D11_MAPPED_SUBRESOURCE mappedResource;
101         HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0,
102                                                         &mappedResource);
103         ASSERT_TRUE(SUCCEEDED(hr));
104 
105         GLfloat *compareData = static_cast<GLfloat *>(mappedResource.pData);
106         for (size_t i = 0; i < mExpectedExpandedData.size(); i++)
107         {
108             EXPECT_EQ(mExpectedExpandedData[i], compareData[i]);
109         }
110 
111         mRenderer->getDeviceContext()->Unmap(compareBuffer, 0);
112         SafeRelease(compareBuffer);
113     }
114 
emulateAndCompare(rx::SourceIndexData * srcData)115     void emulateAndCompare(rx::SourceIndexData *srcData)
116     {
117         ID3D11Buffer *emulatedBuffer = nullptr;
118         angle::Result error          = mSourceBuffer->getEmulatedIndexedBuffer(
119                      mContext, srcData, mTranslatedAttribute, 0, &emulatedBuffer);
120         ASSERT_EQ(angle::Result::Continue, error);
121         ASSERT_TRUE(emulatedBuffer != nullptr);
122         compareContents(emulatedBuffer);
123     }
124 
125   protected:
126     gl::Context *mContext;
127     rx::Buffer11 *mSourceBuffer;
128     rx::Renderer11 *mRenderer;
129     rx::TranslatedAttribute mTranslatedAttribute;
130     std::vector<GLfloat> mExpectedExpandedData;
131     std::vector<GLubyte> mubyteIndices;
132     std::vector<GLuint> muintIndices;
133     std::vector<GLushort> mushortIndices;
134     gl::BufferState mBufferState;
135 };
136 
137 // This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded
138 // into a valid emulated indexed buffer.
TEST_P(D3D11EmulatedIndexedBufferTest,TestNativeToExpandedUsingGLubyteIndices)139 TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLubyteIndices)
140 {
141     rx::SourceIndexData srcData = {nullptr, mubyteIndices.data(),
142                                    static_cast<unsigned int>(mubyteIndices.size()),
143                                    gl::DrawElementsType::UnsignedByte, false};
144     emulateAndCompare(&srcData);
145 }
146 
147 // This tests that a GL_UNSIGNED_SHORT indices list can be successfully expanded
148 // into a valid emulated indexed buffer.
TEST_P(D3D11EmulatedIndexedBufferTest,TestNativeToExpandedUsingGLushortIndices)149 TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLushortIndices)
150 {
151     rx::SourceIndexData srcData = {nullptr, mushortIndices.data(),
152                                    static_cast<unsigned int>(mushortIndices.size()),
153                                    gl::DrawElementsType::UnsignedShort, false};
154     emulateAndCompare(&srcData);
155 }
156 
157 // This tests that a GL_UNSIGNED_INT indices list can be successfully expanded
158 // into a valid emulated indexed buffer.
TEST_P(D3D11EmulatedIndexedBufferTest,TestNativeToExpandedUsingGLuintIndices)159 TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices)
160 {
161     rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
162                                    static_cast<unsigned int>(muintIndices.size()),
163                                    gl::DrawElementsType::UnsignedInt, false};
164     emulateAndCompare(&srcData);
165 }
166 
167 // This tests verifies that a Buffer11 contents remain unchanged after calling
168 // getEmulatedIndexedBuffer
TEST_P(D3D11EmulatedIndexedBufferTest,TestSourceBufferRemainsUntouchedAfterExpandOperation)169 TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation)
170 {
171     // Copy the original source buffer before any expand calls have been made
172     gl::BufferState cleanSourceState;
173     rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer);
174     ASSERT_EQ(angle::Result::Continue, cleanSourceBuffer->copySubData(nullptr, mSourceBuffer, 0, 0,
175                                                                       mSourceBuffer->getSize()));
176 
177     // Do a basic exanded and compare test.
178     rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
179                                    static_cast<unsigned int>(muintIndices.size()),
180                                    gl::DrawElementsType::UnsignedInt, false};
181     emulateAndCompare(&srcData);
182 
183     const uint8_t *sourceBufferMem = nullptr;
184     const uint8_t *cleanBufferMem  = nullptr;
185 
186     ASSERT_EQ(angle::Result::Continue, mSourceBuffer->getData(mContext, &sourceBufferMem));
187     ASSERT_EQ(angle::Result::Continue, cleanSourceBuffer->getData(mContext, &cleanBufferMem));
188 
189     ASSERT_EQ(0, memcmp(sourceBufferMem, cleanBufferMem, cleanSourceBuffer->getSize()));
190 
191     SafeDelete(cleanSourceBuffer);
192 }
193 
194 ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest, ES2_D3D11(), ES3_D3D11(), ES31_D3D11());
195 
196 }  // anonymous namespace
197