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Searched refs:TextureSwizzleChannels (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_resources.h232 TextureRef createSwizzleView(MTLPixelFormat format, const TextureSwizzleChannels &swizzle);
342 Texture(Texture *original, MTLPixelFormat format, const TextureSwizzleChannels &swizzle);
Dmtl_common.h192 using TextureSwizzleChannels = MTLTextureSwizzleChannels; in ANGLE_GL_OBJECTS_X() local
199 using TextureSwizzleChannels = int; in ANGLE_GL_OBJECTS_X() local
Dmtl_resources.mm515 Texture::Texture(Texture *original, MTLPixelFormat format, const TextureSwizzleChannels &swizzle)
742 TextureRef Texture::createSwizzleView(MTLPixelFormat format, const TextureSwizzleChannels &swizzle)