Searched refs:TextureSwizzleChannels (Results 1 – 3 of 3) sorted by relevance
232 TextureRef createSwizzleView(MTLPixelFormat format, const TextureSwizzleChannels &swizzle);342 Texture(Texture *original, MTLPixelFormat format, const TextureSwizzleChannels &swizzle);
192 using TextureSwizzleChannels = MTLTextureSwizzleChannels; in ANGLE_GL_OBJECTS_X() local199 using TextureSwizzleChannels = int; in ANGLE_GL_OBJECTS_X() local
515 Texture::Texture(Texture *original, MTLPixelFormat format, const TextureSwizzleChannels &swizzle)742 TextureRef Texture::createSwizzleView(MTLPixelFormat format, const TextureSwizzleChannels &swizzle)