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Searched refs:UNUSED_BOTH (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fUniformBlockTests.cpp97 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is… in init()
130 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); in init()
167 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in init()
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init()
209 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in init()
217 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init()
251 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in init()
259 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init()
291 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); in init()
299 blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH)); in init()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockTests.cpp104 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is… in BlockSingleStructCase()
127 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); in BlockSingleStructArrayCase()
154 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in BlockSingleNestedStructCase()
162 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in BlockSingleNestedStructCase()
184 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in BlockSingleNestedStructArrayCase()
192 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in BlockSingleNestedStructArrayCase()
213 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); in BlockMultiBasicTypesCase()
221 blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH)); in BlockMultiBasicTypesCase()
246 typeT.addMember("a", VarType(glu::TYPE_UINT, PRECISION_MEDIUM), UNUSED_BOTH); in BlockMultiNestedStructCase()
253 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); in BlockMultiNestedStructCase()
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DvktUniformBlockCase.hpp64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT, enumerator
DvktUniformBlockCase.cpp978 …pe(), memberIter->getName(), indentLevel + 1, memberIter->getFlags() & UNUSED_BOTH, ~LAYOUT_OFFSET… in generateFullDeclaration()
1039 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" : in generateDeclaration()
1051 … uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() & UNUSED_BOTH, ~0u, offset); in generateDeclaration()
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockTests.cpp343 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is… in init()
378 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); in init()
417 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in init()
425 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init()
459 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); in init()
467 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init()
500 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); in init()
508 blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH)); in init()
547 typeT.addMember("a", VarType(glu::TYPE_UINT, PRECISION_MEDIUM), UNUSED_BOTH); in init()
554 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); in init()
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DglcUniformBlockCase.hpp59 UNUSED_BOTH = UNUSED_VERTEX | UNUSED_FRAGMENT enumerator
DglcUniformBlockCase.cpp747 memberIter->getFlags() & UNUSED_BOTH); in generateFullDeclaration()
813 << (unusedHints == UNUSED_BOTH ? in generateDeclaration()
826 …laration(src, uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() & UNUSED_BOTH); in generateDeclaration()
/external/deqp/modules/glshared/
DglsUniformBlockCase.hpp64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT enumerator
DglsUniformBlockCase.cpp837 …memberIter->getType(), memberIter->getName(), indentLevel+1, memberIter->getFlags() & UNUSED_BOTH); in generateFullDeclaration()
902 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" : in generateDeclaration()
914 …laration(src, uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() & UNUSED_BOTH); in generateDeclaration()
/external/deqp/modules/gles31/functional/
Des31fUniformBlockTests.cpp99 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH), UNUSED_BOTH); in init()