/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 744 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4() 745 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4() 750 row1 = UnpackHigh(tmp2, tmp3); in transpose4x4() 752 row3 = UnpackHigh(tmp0, tmp1); in transpose4x4() 757 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x3() 758 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x3() 763 row1 = UnpackHigh(tmp2, tmp3); in transpose4x3() 771 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4() 772 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4() 784 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4zyxw() [all …]
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D | SamplerCore.cpp | 1366 Short4 uv2uv3 = As<Short4>(UnpackHigh(uuuu, vvvv)); in computeIndices() 1532 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1536 c.y = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.y)); in sampleTexel() 1538 c.w = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.w)); in sampleTexel() 1548 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1553 c.y = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.y)); in sampleTexel() 1555 c.w = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.w)); in sampleTexel() 1568 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1573 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); in sampleTexel() 1575 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); in sampleTexel() [all …]
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D | PixelRoutine.cpp | 1074 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1077 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 1081 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 1083 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1094 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1097 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 1101 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 1103 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 2083 color.z = UnpackHigh(color.z, color.y); in writeColor()
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/external/llvm/lib/Target/SystemZ/ |
D | SystemZISelLowering.h | 540 unsigned UnpackHigh) const;
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D | SystemZISelLowering.cpp | 4410 unsigned UnpackHigh) const { in lowerExtendVectorInreg() 4420 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/ |
D | SystemZISelLowering.h | 611 unsigned UnpackHigh) const;
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D | SystemZISelLowering.cpp | 5018 unsigned UnpackHigh) const { in lowerExtendVectorInreg() 5028 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
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/external/swiftshader/src/Reactor/ |
D | Reactor.hpp | 801 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); 855 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); 1042 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); 1514 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y); 2013 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
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D | Reactor.cpp | 1511 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function 1679 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function 1959 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function 3078 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function 4260 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
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/external/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 910 …*Pointer<Float4>(out + 16 * (512 + 1)) = UnpackHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6… in TEST() 912 *Pointer<Int2>(out + 16 * (512 + 3)) = UnpackHigh(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); in TEST() 914 …*Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11… in TEST()
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