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Searched refs:UnpackHigh (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp744 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4()
745 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4()
750 row1 = UnpackHigh(tmp2, tmp3); in transpose4x4()
752 row3 = UnpackHigh(tmp0, tmp1); in transpose4x4()
757 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x3()
758 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x3()
763 row1 = UnpackHigh(tmp2, tmp3); in transpose4x3()
771 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4()
772 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4()
784 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4zyxw()
[all …]
DSamplerCore.cpp1366 Short4 uv2uv3 = As<Short4>(UnpackHigh(uuuu, vvvv)); in computeIndices()
1532 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1536 c.y = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.y)); in sampleTexel()
1538 c.w = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.w)); in sampleTexel()
1548 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1553 c.y = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.y)); in sampleTexel()
1555 c.w = UnpackHigh(As<Byte8>(Short4(0)), As<Byte8>(c.w)); in sampleTexel()
1568 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1573 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); in sampleTexel()
1575 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); in sampleTexel()
[all …]
DPixelRoutine.cpp1074 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1077 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1081 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1083 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1094 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1097 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1101 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1103 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
2083 color.z = UnpackHigh(color.z, color.y); in writeColor()
/external/llvm/lib/Target/SystemZ/
DSystemZISelLowering.h540 unsigned UnpackHigh) const;
DSystemZISelLowering.cpp4410 unsigned UnpackHigh) const { in lowerExtendVectorInreg()
4420 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/
DSystemZISelLowering.h611 unsigned UnpackHigh) const;
DSystemZISelLowering.cpp5018 unsigned UnpackHigh) const { in lowerExtendVectorInreg()
5028 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
/external/swiftshader/src/Reactor/
DReactor.hpp801 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
855 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
1042 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
1514 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
2013 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
DReactor.cpp1511 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function
1679 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function
1959 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function
3078 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function
4260 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
/external/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp910 …*Pointer<Float4>(out + 16 * (512 + 1)) = UnpackHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6… in TEST()
912 *Pointer<Int2>(out + 16 * (512 + 3)) = UnpackHigh(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); in TEST()
914 …*Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11… in TEST()