Searched refs:VP_MODE_FF (Results 1 – 12 of 12) sorted by relevance
47 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()61 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
189 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_filter()207 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_enabled_from_vbo()
98 copy_vao(ctx, node->VAO[VP_MODE_FF], VERT_BIT_MAT_ALL, in playback_copy_to_current()
61 VP_MODE_FF, /**< legacy / fixed function */ enumerator
157 const struct gl_vertex_array_object *vao = node->VAO[VP_MODE_FF]; in _vbo_loopback_vertex_list()
537 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()1705 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_destroy_vertex_list()
282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()540 if (VP_MODE_FF != ctx->VertexProgram._VPMode) in set_varying_vp_inputs()610 set_vertex_processing_mode(ctx, VP_MODE_FF); in _mesa_update_vertex_processing_mode()
185 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
308 case VP_MODE_FF: in enabled_filter()
1654 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
103 ctx->VertexProgram._VPMode = VP_MODE_FF; in _mesa_init_program()
538 inputs->vertex_processing_mode = VP_MODE_FF; in _tnl_init_inputs()