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Searched refs:Vector2 (Results 1 – 25 of 84) sorted by relevance

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/external/angle/src/common/
Dvector_utils_unittest.cpp22 ASSERT_TRUE(Vector2(2.0, 3.0) == Vector2(2.0, 3.0)); in TEST()
23 ASSERT_TRUE(Vector2(2.0, 3.0) != Vector2(2.0, 4.0)); in TEST()
26 ASSERT_EQ(Vector2(2.0, 3.0), Vector2(2.0, 3.0)); in TEST()
27 ASSERT_NE(Vector2(2.0, 3.0), Vector2(2.0, 4.0)); in TEST()
40 Vector2 vec(1.0, 2.0); in TEST()
46 ASSERT_EQ(Vector2(3.0, 4.0), vec); in TEST()
54 Vector2 vec(3.0); in TEST()
61 Vector2 vec(Vector2(1.0, 2.0)); in TEST()
68 Vector4 vec(1.0, Vector2(2.0, 3.0), 4.0); in TEST()
79 Vector2 vec(1.0, 2.0); in TEST()
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/external/python/pybind11/tests/
Dtest_operator_overloading.cpp15 class Vector2 { class
17 Vector2(float x, float y) : x(x), y(y) { print_created(this, toString()); } in Vector2() function in Vector2
18 Vector2(const Vector2 &v) : x(v.x), y(v.y) { print_copy_created(this); } in Vector2() function in Vector2
19 Vector2(Vector2 &&v) : x(v.x), y(v.y) { print_move_created(this); v.x = v.y = 0; } in Vector2() function in Vector2
20Vector2 &operator=(const Vector2 &v) { x = v.x; y = v.y; print_copy_assigned(this); return *this; } in operator =()
21Vector2 &operator=(Vector2 &&v) { x = v.x; y = v.y; v.x = v.y = 0; print_move_assigned(this); retu… in operator =()
22 ~Vector2() { print_destroyed(this); } in ~Vector2()
26 Vector2 operator-() const { return Vector2(-x, -y); } in operator -()
27 Vector2 operator+(const Vector2 &v) const { return Vector2(x + v.x, y + v.y); } in operator +()
28 Vector2 operator-(const Vector2 &v) const { return Vector2(x - v.x, y - v.y); } in operator -()
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/external/libchrome-gestures/include/
Dfinger_metrics.h21 struct Vector2 { struct
22 Vector2() : x(0), y(0) {} in Vector2() argument
23 Vector2(float x, float y) : x(x), y(y) {} in Vector2() function
24 Vector2(const Vector2& other) : x(other.x), y(other.y) {} in Vector2() argument
25 explicit Vector2(const FingerState& state) : x(state.position_x), in Vector2() function
28 Vector2 Sub(const Vector2& other) { in Sub() argument
29 return Vector2(x - other.x, y - other.y); in Sub()
32 Vector2 Add(const Vector2& other) { in Add() argument
33 return Vector2(x + other.x, y + other.y); in Add()
42 bool operator==(const Vector2& that) const { argument
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/external/replicaisland/src/com/replica/replicaisland/
DBackgroundCollisionComponent.java27 private Vector2 mPreviousPosition;
34 private Vector2 mCurrentPosition;
35 private Vector2 mPreviousCenter;
36 private Vector2 mDelta;
37 private Vector2 mFilterDirection;
38 private Vector2 mHorizontalHitPoint;
39 private Vector2 mHorizontalHitNormal;
40 private Vector2 mVerticalHitPoint;
41 private Vector2 mVerticalHitNormal;
42 private Vector2 mRayStart;
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DSolidSurfaceComponent.java24 private FixedSizeArray<Vector2> mStartPoints;
25 private FixedSizeArray<Vector2> mEndPoints;
26 private FixedSizeArray<Vector2> mNormals;
27 private Vector2 mStart;
28 private Vector2 mEnd;
29 private Vector2 mNormal;
36 mStart = new Vector2(); in SolidSurfaceComponent()
37 mEnd = new Vector2(); in SolidSurfaceComponent()
38 mNormal = new Vector2(); in SolidSurfaceComponent()
54 mStart = new Vector2(); in SolidSurfaceComponent()
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DGameObject.java30 private Vector2 mPosition;
31 private Vector2 mVelocity;
32 private Vector2 mTargetVelocity;
33 private Vector2 mAcceleration;
34 private Vector2 mImpulse;
36 private Vector2 mBackgroundCollisionNormal;
52 public Vector2 facingDirection;
82 mPosition = new Vector2(); in GameObject()
83 mVelocity = new Vector2(); in GameObject()
84 mTargetVelocity = new Vector2(); in GameObject()
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DPhysicsComponent.java58 Vector2 impulseVector = parentObject.getImpulse(); in update()
60 final Vector2 currentVelocity = parentObject.getVelocity(); in update()
62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); in update()
75 Vector2 newVelocity = vectorPool.allocate(currentVelocity); in update()
88 final Vector2 gravityVector = gravity.getGravity(); in update()
122 parentObject.setAcceleration(Vector2.ZERO); in update()
123 parentObject.setImpulse(Vector2.ZERO); in update()
129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision()
130 Vector2 outputImpulse) { in resolveCollision()
135 Vector2 collisionNormal = vectorPool.allocate(opposingNormal); in resolveCollision()
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DCollisionSystem.java109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, in castRay()
110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay()
123 Vector2 tempHitPoint = vectorPool.allocate(); in castRay()
124 Vector2 tempHitNormal = vectorPool.allocate(); in castRay()
152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints, in testBox()
184 Vector2 worldTileOffset = vectorPool.allocate(); in testBox()
223 movementDirection, excludeObject, Vector2.ZERO, hitPoints); in testBox()
235 public void addTemporarySurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal, in addTemporarySurface()
277 protected int executeStraigtRay(final Vector2 startPoint, final Vector2 endPoint, in executeStraigtRay()
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay()
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DVector2.java22 public final class Vector2 extends AllocationGuard { class
26 public static final Vector2 ZERO = new Vector2(0, 0);
28 public Vector2() { in Vector2() method in Vector2
32 public Vector2(float xValue, float yValue) { in Vector2() method in Vector2
36 public Vector2(Vector2 other) { in Vector2() method in Vector2
40 public final void add(Vector2 other) { in add()
50 public final void subtract(Vector2 other) { in subtract()
60 public final void multiply(Vector2 other) { in multiply()
72 public final void set(Vector2 other) { in set()
82 public final float dot(Vector2 other) { in dot()
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DSphereCollisionVolume.java23 private Vector2 mCenter;
24 private Vector2 mWorkspaceVector;
25 private Vector2 mWorkspaceVector2;
30 mCenter = new Vector2(centerX, centerY); in SphereCollisionVolume()
31 mWorkspaceVector = new Vector2(); in SphereCollisionVolume()
32 mWorkspaceVector2 = new Vector2(); in SphereCollisionVolume()
38 mCenter = new Vector2(centerX, centerY); in SphereCollisionVolume()
39 mWorkspaceVector = new Vector2(); in SphereCollisionVolume()
40 mWorkspaceVector2 = new Vector2(); in SphereCollisionVolume()
63 public Vector2 getCenter() { in getCenter()
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DSimpleCollisionComponent.java21 private Vector2 mPreviousPosition;
22 private Vector2 mCurrentPosition;
23 private Vector2 mMovementDirection;
24 private Vector2 mHitPoint;
25 private Vector2 mHitNormal;
30 mPreviousPosition = new Vector2(); in SimpleCollisionComponent()
31 mCurrentPosition = new Vector2(); in SimpleCollisionComponent()
32 mMovementDirection = new Vector2(); in SimpleCollisionComponent()
33 mHitPoint = new Vector2(); in SimpleCollisionComponent()
34 mHitNormal = new Vector2(); in SimpleCollisionComponent()
DGravityComponent.java24 private Vector2 mGravity;
25 private Vector2 mScaledGravity;
26 private static final Vector2 sDefaultGravity = new Vector2(0.0f, -400.0f);
30 mGravity = new Vector2(sDefaultGravity); in GravityComponent()
31 mScaledGravity = new Vector2(); in GravityComponent()
47 public Vector2 getGravity() { in getGravity()
DOrbitalMagnetComponent.java24 private Vector2 mCenter;
25 private Vector2 mDelta;
26 private Vector2 mRim;
27 private Vector2 mVelocity;
33 mCenter = new Vector2(); in OrbitalMagnetComponent()
34 mDelta = new Vector2(); in OrbitalMagnetComponent()
35 mRim = new Vector2(); in OrbitalMagnetComponent()
36 mVelocity = new Vector2(); in OrbitalMagnetComponent()
84 final Vector2 targetVelocity = target.getVelocity(); in applyMagnetism()
86 final Vector2 gravityVector = gravity.getGravity(); in applyMagnetism()
DCameraSystem.java27 private Vector2 mCurrentCameraPosition;
28 private Vector2 mFocalPosition;
29 private Vector2 mPreInterpolateCameraPosition;
30 private Vector2 mTargetPosition;
31 private Vector2 mBias;
47 mCurrentCameraPosition = new Vector2(); in CameraSystem()
48 mFocalPosition = new Vector2(); in CameraSystem()
49 mPreInterpolateCameraPosition = new Vector2(); in CameraSystem()
50 mTargetPosition = new Vector2(); in CameraSystem()
51 mBias = new Vector2(); in CameraSystem()
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DVectorPool.java22 public class VectorPool extends TObjectPool<Vector2> {
31 getAvailable().add(new Vector2()); in fill()
37 ((Vector2)entry).zero(); in release()
42 public Vector2 allocate(Vector2 source) { in allocate()
43 Vector2 entry = super.allocate(); in allocate()
DAABoxCollisionVolume.java28 private Vector2 mWidthHeight;
29 private Vector2 mBottomLeft;
33 mBottomLeft = new Vector2(offsetX, offsetY); in AABoxCollisionVolume()
34 mWidthHeight = new Vector2(width, height); in AABoxCollisionVolume()
40 mBottomLeft = new Vector2(offsetX, offsetY); in AABoxCollisionVolume()
41 mWidthHeight = new Vector2(width, height); in AABoxCollisionVolume()
73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, in intersects()
74 Vector2 otherPosition, FlipInfo otherFlip) { in intersects()
DRenderComponent.java30 private Vector2 mPositionWorkspace;
31 private Vector2 mScreenLocation;
32 private Vector2 mDrawOffset;
38 mPositionWorkspace = new Vector2(); in RenderComponent()
39 mScreenLocation = new Vector2(); in RenderComponent()
40 mDrawOffset = new Vector2(); in RenderComponent()
DHudSystem.java68 private Vector2 mFlyButtonLocation;
72 private Vector2 mStompButtonLocation;
75 private Vector2 mMovementSliderBaseLocation;
76 private Vector2 mMovementSliderButtonLocation;
85 private Vector2 mCoinLocation;
86 private Vector2 mRubyLocation;
93 private Vector2 mFPSLocation;
104 mFlyButtonLocation = new Vector2(); in HudSystem()
105 mStompButtonLocation = new Vector2(); in HudSystem()
106 mCoinLocation = new Vector2(); in HudSystem()
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DEventRecorder.java24 private Vector2 mLastDeathPosition = new Vector2();
37 synchronized void setLastDeathPosition(Vector2 position) { in setLastDeathPosition()
41 synchronized Vector2 getLastDeathPosition() { in getLastDeathPosition()
DNPCAnimationComponent.java125 final Vector2 velocity = parentObject.getVelocity(); in shouldFall()
137 final Vector2 velocity = parentObject.getVelocity(); in shouldJump()
148 final Vector2 velocity = parentObject.getVelocity(); in shouldRun()
158 final Vector2 velocity = parentObject.getVelocity(); in shouldMove()
193 final Vector2 velocity = parentObject.getVelocity(); in idle()
219 final Vector2 velocity = parentObject.getVelocity(); in walk()
256 final Vector2 velocity = parentObject.getVelocity(); in run()
292 final Vector2 velocity = parentObject.getVelocity(); in shoot()
303 final Vector2 velocity = parentObject.getVelocity(); in jumpStart()
321 final Vector2 velocity = parentObject.getVelocity(); in jumpAir()
DHitPlayerComponent.java22 Vector2 mPlayerPosition;
23 Vector2 mMyPosition;
30 mPlayerPosition = new Vector2(); in HitPlayerComponent()
31 mMyPosition = new Vector2(); in HitPlayerComponent()
/external/angle/util/
Dgeometry_utils.cpp121 result->texcoords[0] = Vector2(0.0f, 0.0f); in GenerateCubeGeometry()
122 result->texcoords[1] = Vector2(0.0f, 1.0f); in GenerateCubeGeometry()
123 result->texcoords[2] = Vector2(1.0f, 1.0f); in GenerateCubeGeometry()
124 result->texcoords[3] = Vector2(1.0f, 0.0f); in GenerateCubeGeometry()
125 result->texcoords[4] = Vector2(1.0f, 0.0f); in GenerateCubeGeometry()
126 result->texcoords[5] = Vector2(1.0f, 1.0f); in GenerateCubeGeometry()
127 result->texcoords[6] = Vector2(0.0f, 1.0f); in GenerateCubeGeometry()
128 result->texcoords[7] = Vector2(0.0f, 0.0f); in GenerateCubeGeometry()
129 result->texcoords[8] = Vector2(0.0f, 0.0f); in GenerateCubeGeometry()
130 result->texcoords[9] = Vector2(0.0f, 1.0f); in GenerateCubeGeometry()
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/external/libchrome-gestures/src/
Dfinger_metrics.cc9 Vector2 Add(const Vector2& left, const Vector2& right) { in Add()
10 return Vector2(left).Add(right); in Add()
13 Vector2 Sub(const Vector2& left, const Vector2& right) { in Sub()
14 return Vector2(left).Sub(right); in Sub()
17 float Dot(const Vector2& left, const Vector2& right) { in Dot()
46 Vector2 new_position = Vector2(state.position_x, state.position_y); in Update()
56 bool Metrics::CloseEnoughToGesture(const Vector2& pos_a, in CloseEnoughToGesture()
57 const Vector2& pos_b) const { in CloseEnoughToGesture()
64 Vector2 delta = Sub(pos_a, pos_b); in CloseEnoughToGesture()
Dfinger_metrics_unittest.cc17 Vector2 v1 = {1.0, 1.0}; in TEST()
18 Vector2 v2 = {2.0, 2.0}; in TEST()
20 Vector2 v3 = Add(v1, v2); in TEST()
43 EXPECT_EQ(fm.position(), Vector2(123.0, 321.0)); in TEST()
46 EXPECT_EQ(Vector2(0.0, 0.0), fm.delta()); in TEST()
47 EXPECT_EQ(Vector2(123.0, 321.0), fm.origin_position()); in TEST()
49 EXPECT_EQ(Vector2(0.0, 0.0), fm.origin_delta()); in TEST()
50 EXPECT_EQ(Vector2(123.0, 321.0), fm.start_position()); in TEST()
52 EXPECT_EQ(Vector2(0.0, 0.0), fm.start_delta()); in TEST()
/external/angle/samples/simple_instancing/
DSimpleInstancing.cpp99 mTexcoords.push_back(Vector2(0.0f, 0.0f)); in initialize()
100 mTexcoords.push_back(Vector2(0.0f, 1.0f)); in initialize()
101 mTexcoords.push_back(Vector2(1.0f, 1.0f)); in initialize()
102 mTexcoords.push_back(Vector2(1.0f, 0.0f)); in initialize()
194 std::vector<Vector2> mTexcoords;

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