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Searched refs:VertState (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkVertState.cpp10 bool VertState::Triangles(VertState* state) { in Triangles()
22 bool VertState::TrianglesX(VertState* state) { in TrianglesX()
35 bool VertState::TriangleStrip(VertState* state) { in TriangleStrip()
52 bool VertState::TriangleStripX(VertState* state) { in TriangleStripX()
70 bool VertState::TriangleFan(VertState* state) { in TriangleFan()
82 bool VertState::TriangleFanX(VertState* state) { in TriangleFanX()
95 VertState::Proc VertState::chooseProc(SkVertices::VertexMode mode) { in chooseProc()
DSkVertState.h20 struct VertState { struct
27 VertState(int vCount, const uint16_t indices[], int indexCount) in VertState() function
37 typedef bool (*Proc)(VertState*); argument
50 static bool Triangles(VertState*); argument
51 static bool TrianglesX(VertState*);
52 static bool TriangleStrip(VertState*);
53 static bool TriangleStripX(VertState*);
54 static bool TriangleFan(VertState*);
55 static bool TriangleFanX(VertState*);
DSkDraw_vertices.cpp64 texture_to_matrix(const VertState& state, const SkPoint verts[], const SkPoint texs[], in texture_to_matrix()
228 static void fill_triangle_2(const VertState& state, SkBlitter* blitter, const SkRasterClip& rc, in fill_triangle_2()
237 static void fill_triangle_3(const VertState& state, SkBlitter* blitter, const SkRasterClip& rc, in fill_triangle_3()
308 static void fill_triangle(const VertState& state, SkBlitter* blitter, const SkRasterClip& rc, in fill_triangle()
417 VertState state(vertexCount, indices, indexCount); in drawFixedVertices()
418 VertState::Proc vertProc = state.chooseProc(info.mode()); in drawFixedVertices()
446 VertState state(vertexCount, indices, indexCount); in drawFixedVertices()
447 VertState::Proc vertProc = state.chooseProc(info.mode()); in drawFixedVertices()
/external/skia/src/gpu/graphite/render/
DVerticesRenderStep.cpp151 VertState state(vertexCount, indices, indexCount); in writeVertices()
152 VertState::Proc vertProc = state.chooseProc(info.mode()); in writeVertices()