Searched refs:VertexArray11 (Results 1 – 6 of 6) sorted by relevance
22 VertexArray11::VertexArray11(const gl::VertexArrayState &data) in VertexArray11() function in rx::VertexArray1131 VertexArray11::~VertexArray11() {} in ~VertexArray11()33 void VertexArray11::destroy(const gl::Context *context) {} in destroy()67 angle::Result VertexArray11::syncState(const gl::Context *context, in syncState()137 angle::Result VertexArray11::syncStateForDraw(const gl::Context *context, in syncStateForDraw()207 angle::Result VertexArray11::updateElementArrayStorage(const gl::Context *context, in updateElementArrayStorage()228 void VertexArray11::updateVertexAttribStorage(const gl::Context *context, in updateVertexAttribStorage()252 bool VertexArray11::hasActiveDynamicAttrib(const gl::Context *context) in hasActiveDynamicAttrib()260 angle::Result VertexArray11::updateDirtyAttribs(const gl::Context *context, in updateDirtyAttribs()304 angle::Result VertexArray11::updateDynamicAttribs(const gl::Context *context, in updateDynamicAttribs()[all …]
21 class VertexArray11 : public VertexArrayImpl24 VertexArray11(const gl::VertexArrayState &data);25 ~VertexArray11() override;
43 VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(context->getState().getVertexArray()); in DrawCallHasDynamicAttribs()208 return new VertexArray11(data); in createVertexArray()958 const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray()); in triggerDrawCallProgramRecompilation()
29 class VertexArray11; variable684 VertexArray11 *mVertexArray11;
1136 mVertexArray11 = GetImplAs<VertexArray11>(state.getVertexArray()); in syncState()1182 ASSERT(mVertexArray11 == GetImplAs<VertexArray11>(state.getVertexArray())); in syncState()
178 "d3d11/VertexArray11.cpp",179 "d3d11/VertexArray11.h",