Searched refs:VerticesOut (Results 1 – 4 of 4) sorted by relevance
94 shader->info.Geom.VerticesOut = -1; in _mesa_init_shader()
2476 GLint VerticesOut; member2505 GLint VerticesOut; member
1885 if (shader->info.TessCtrl.VerticesOut != 0) { in link_tcs_out_layout_qualifiers()1888 (unsigned) shader->info.TessCtrl.VerticesOut) { in link_tcs_out_layout_qualifiers()1892 shader->info.TessCtrl.VerticesOut); in link_tcs_out_layout_qualifiers()1896 shader->info.TessCtrl.VerticesOut; in link_tcs_out_layout_qualifiers()2161 if (shader->info.Geom.VerticesOut != -1) { in link_gs_inout_layout_qualifiers()2163 vertices_out != shader->info.Geom.VerticesOut) { in link_gs_inout_layout_qualifiers()2166 vertices_out, shader->info.Geom.VerticesOut); in link_gs_inout_layout_qualifiers()2169 vertices_out = shader->info.Geom.VerticesOut; in link_gs_inout_layout_qualifiers()
1791 shader->info.TessCtrl.VerticesOut = 0; in set_shader_inout_layout()1803 shader->info.TessCtrl.VerticesOut = vertices; in set_shader_inout_layout()1825 shader->info.Geom.VerticesOut = -1; in set_shader_inout_layout()1839 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()