Searched refs:ZSTD_magicNumber (Results 1 – 3 of 3) sorted by relevance
1305 static const U32 ZSTD_magicNumber = 0xFD2FB51E; /* 3rd version : seqNb header */ variable1955 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTDv01_decompressDCtx()2026 if (magicNumber != ZSTD_magicNumber) { in ZSTDv01_findFrameSizeInfoLegacy()2105 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTDv01_decompressContinue()
940 #define ZSTD_magicNumber 0xFD2FB523 /* v0.3 */ macro2918 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressDCtx()2990 if (magicNumber != ZSTD_magicNumber) { in ZSTDv03_findFrameSizeInfoLegacy()3068 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressContinue()
939 #define ZSTD_magicNumber 0xFD2FB522 /* v0.2 (current)*/ macro3277 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressDCtx()3349 if (magicNumber != ZSTD_magicNumber) { in ZSTDv02_findFrameSizeInfoLegacy()3426 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressContinue()