Searched refs:_MaxEnabledTexImageUnit (Results 1 – 19 of 19) sorted by relevance
713 ctx->Texture._MaxEnabledTexImageUnit = in update_single_program_texture_state()714 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); in update_single_program_texture_state()838 ctx->Texture._MaxEnabledTexImageUnit = in update_ff_texture_state()839 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); in update_ff_texture_state()864 ctx->Texture._MaxEnabledTexImageUnit = in fix_missing_textures_for_atifs()865 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); in fix_missing_textures_for_atifs()884 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit; in _mesa_update_texture_state()900 ctx->Texture._MaxEnabledTexImageUnit = -1; in _mesa_update_texture_state()918 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) { in _mesa_update_texture_state()922 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) { in _mesa_update_texture_state()
1271 GLshort _MaxEnabledTexImageUnit; member
447 if (ctx->Texture._MaxEnabledTexImageUnit != -1) { in i830EmitTextureBlend()448 for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) in i830EmitTextureBlend()451 unit == ctx->Texture._MaxEnabledTexImageUnit); in i830EmitTextureBlend()
81 if (ctx->Texture._MaxEnabledTexImageUnit != -1) { in intel_check_blit_fragment_ops()
121 ctx->Texture._MaxEnabledTexImageUnit != -1 || in do_blit_copypixels()
78 if (ctx->Texture._MaxEnabledTexImageUnit != -1) { in intel_check_blit_fragment_ops()
203 const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit; in brw_validate_textures()
125 ctx->Texture._MaxEnabledTexImageUnit != -1 || in do_blit_copypixels()
513 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit; in brw_predraw_resolve_inputs()
366 for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) { in _swrast_map_textures()382 for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) { in _swrast_unmap_textures()
75 if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT; in _swrast_update_rasterflags()286 && ctx->Texture._MaxEnabledTexImageUnit == -1 in _swrast_update_specular_vertex_add()
1075 && ctx->Texture._MaxEnabledTexImageUnit == 0 in _swrast_choose_triangle()
368 if (ctx->Texture._MaxEnabledTexImageUnit != -1) { in nv10_get_final_combiner()377 *n = ctx->Texture._MaxEnabledTexImageUnit + 1; in nv10_get_final_combiner()
289 if (ctx->Texture._MaxEnabledTexImageUnit != -1) in nv04_emit_tex_env()
100 && ctx->Texture._MaxEnabledTexImageUnit == -1 in xmesa_choose_point()459 if (ctx->Texture._MaxEnabledTexImageUnit != -1) return (swrast_line_func) NULL; in get_line_func()
1019 if (ctx->Texture._MaxEnabledTexImageUnit != -1) in get_triangle_func()
217 ctx->Texture._MaxEnabledTexImageUnit == -1 || in osmesa_choose_line_function()332 ctx->Texture._MaxEnabledTexImageUnit != -1) { in osmesa_choose_triangle_function()
255 CHECK( tex_any, ctx->Texture._MaxEnabledTexImageUnit != -1, 0 )256 CHECK( tf, (ctx->Texture._MaxEnabledTexImageUnit != -1 && !_mesa_ati_fragment_shader_enabled(ctx)),…
2354 ctx->Texture._MaxEnabledTexImageUnit != -1 || in _mesa_meta_Bitmap()