Searched refs:_TextureIdStack (Results 1 – 2 of 2) sorted by relevance
369 _TextureIdStack.resize(0); in Clear()385 _TextureIdStack.clear(); in ClearFreeMemory()410 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1…512 _TextureIdStack.push_back(texture_id); in PushTextureID()518 IM_ASSERT(_TextureIdStack.Size > 0); in PopTextureID()519 _TextureIdStack.pop_back(); in PopTextureID()550 draw_cmd.TextureId = _TextureIdStack.back(); in ChannelsSplit()1192 …IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFo… in AddText()1215 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage()1231 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad()[all …]
1812 ImVector<ImTextureID> _TextureIdStack; // [Internal] member